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4 Grave robbers stole cursed coins from a skeleton king and now they are pursued by monsters. Defeat monsters and escape from the graveyard with precious coins.


  • 4 unique characters
    • each have 2 unique weapons
    • each have from 4 to 8 skills which can be leveled
    • character levels up to 20
  • 5 unique bosses
    • Necromancer
    • Zombie Lord
    • Wild Zombie Hound
    • Armored Skeleton
    • Skeleton King
  • Random generated levels
  • Additional encounters/intractable objects during journey
    • ~100 rewards/curses
  • Endless mode


All characters always start game at lvl1. One game level has 10 monster waves and when boss fight.

Endless mode

Game mode with all enemies from previous levels and with random boss fight after each 10 waves.

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Development progress #8

Hi, everyone!

Big update for Cursed Coins this time. New boss and new enemies added to the game. In additional same improvement were made for new players.

New Boss: Wild Zombie Hound

New boss map

Wild Zombie Hound is 3rd game boss. To fight this boss, the player has to defeat 7 waves of enemies, which is also unique for this boss. Waves contains enemies from previous levels plus new enemies Zombie Hounds and Skeleton Hounds. You can find more details about new enemies below in this article. Now lets take a look at this boss abilities.

Summon hounds from blood

Wild Zombie Hound dropping blood and while running he summons Skeleton Hounds from his blood.

Bloody zombie

After same damage to boss, Bloody zombie spawns. Boss runs toward that zombie and eats it. He gains health from the zombies he eats. Where are short amount of time when player can focus and kill spawned zombie.

Boss howl

And the last ability is Boss Howl. During this time boss cannot get direct damage from player, but he spawns other hounds which health is linked to boss health. The only way to do damage to the boss is by killing smaller hounds.

New Enemies

Zombie Hound

Zombie hounds

Zombie Hounds are fast enemy type. After some damage taken they run back and after short distance start attacking again. After the successful attack, they also run back and come back after a short distance. These enemies are included in Wild Zombie Hound level and also can be rolled as Curse during the movement encounters in other levels.

Skeleton Hound

Skeleton hounds

Skeleton Hounds are very similar to Zombie Hounds except they don't run back after damage taken. They are also included in Wild Zombie Hound level and in Curses.

Improvement for new players

How to play info

During live game testing with people, I noticed that clicking on enemies instead of characters and skills is very common, so I decided to add additional information about how to play.

Additional how to play info

Every time player starts new level additional info shows how to play game.

How to play if tapped or clicked

If the player still clicking/tapping on enemies instead of skills additional info is shown once again for a few seconds.

Hold and Drag skills

Another thing I notices is that most 'Hold' skills is wasted and 'Drag' skills not used effectively.

Hold and Drag skills

Now 'Drag' and 'Hold' skills are marked and hopefully will help for new players. Thanks Jurgen for Gameplay video, after this video I get the idea about marking 'Drag' and 'Hold' skills.

Available now

All these changes (including the new boss level) are available now for Android users. Windows and iOS versions will be available later this year.

Thanks for reading.


Development progress #7 (Spending Coins)

Development progress #7 (Spending Coins)

News 1 comment

Cursed Coins development progress. Characters upgrades and consumables shop. Daily rewards.

Early access now available!

Early access now available!


Early access now available at Google Play Store!!!

Development progress #6 (Consumables and Map)

Development progress #6 (Consumables and Map)

News 1 comment

Cursed Coins development progress. Consumables, New level select map, Difficulties and more.

Development progress #5 (Tutorial and Practice mode)

Development progress #5 (Tutorial and Practice mode)

News 3 comments

Cursed Coins development progress. Tutorial, Practice mode, Headshot skill changes and more.

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Latest tweets from @cursedcoins

RT @vilmantasj: Working on the last boss for @CursedCoins Skeleton King #gamedev #pixelart #indiedev #wip

Aug 20 2017

RT @ProjectMQ: #IndieGame @CursedCoins is now available via early access at @GooglePlay:

Jun 27 2017

RT @ProjectMQ: Next for #IndieFeatureMonday is #IndieGame @CursedCoins. Made by a solo #IndieDev from Kaunas, Lithuania.

Jun 26 2017

RT @vilmantasj: 4th boss is released for #android users @GooglePlay @CursedCoins #indiegame

Jun 5 2017

RT @ProjectMQ: #IndieGame @CursedCoins is now available via early access at @GooglePlay:

May 8 2017

RT @ProjectMQ: Next for #IndieFeatureFriday is #IndieGame @CursedCoins. Made by a solo #IndieDev from Kaunas, Lithuania.

May 8 2017

RT @vilmantasj: Finished new boss animations @CursedCoins #indiegame #indiedev #pixelart #gamedev #gameart

Apr 23 2017

RT @vilmantasj: Early access reached 50k installs, thank you all @CursedCoins #indiegame #pixelart

Apr 17 2017

RT @vilmantasj: Working on next boss @CursedCoins #indiegame #indiedev #pixelart #gamedev

Apr 10 2017

Development progress #8 (New Boss) via @indiedb #indiegame #gamedev #pixelart

Mar 22 2017

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