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Crypts of Avaritia is a combination of randomly generated dungeons together with a first person view with gameplay similar to Heretic/Hexen combined with Dungeon Hack, Ultima Underworld, Dungeon Master, Might & Magic, Daggerfall, Arena and other games in the same genre. The gameplay will not force the player into melee combat as many other RPGs do, instead choice will be given to approach any problem the way the player seem fit, just like in Deus Ex. As such there are many non-combat skills for the player to upgrade. There are strong survival-mechanisms coupled to the gameplay, such as the player need to sleep, eat and drink water. You can also break bones, bleed and get poisoned.

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Description

So I have been working on the spirit side of magic, and of course a central part of that is the summoning of creatures. First up is the same skeleton that was used for the enemies AI, but it will pretty much work the same for other creatures. Keep in mind that the summons are overpowered in this video (they kill the enemies with 2 hits) and that is done for display purposes. They also seem to disappear into thin air, but they have a set life time before vanishing, will add a particle effect to enhance this event. Again I am aiming for less chaotic battles in the final product, but it is more fun to have small groups duke it out :)