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Crypts of Avaritia is a combination of randomly generated dungeons together with a first person view with gameplay similar to Heretic/Hexen combined with Dungeon Hack, Ultima Underworld, Dungeon Master, Might & Magic, Daggerfall, Arena and other games in the same genre. The gameplay will not force the player into melee combat as many other RPGs do, instead choice will be given to approach any problem the way the player seem fit, just like in Deus Ex. As such there are many non-combat skills for the player to upgrade. There are strong survival-mechanisms coupled to the gameplay, such as the player need to sleep, eat and drink water. You can also break bones, bleed and get poisoned.

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Description

Been working on some new stuff, mainly the bows which are now in the game. The video pretty much sums most of it up, might have forgotten some stuff as always.

- The three types of arrows (so far), iron, fire and water. The bow is also being picked up.
- The way the bows work is that the lead hand (equipped hand) tenses and aims the bow, the other hand (as in mouse button) releases the arrow. So you do not have to shoot the arrow even if the bow is aimed and ready, just release the button and the bow is lowered.
- The normal stuff with fire and water items/magic, water put out fires, fire ignites fire.
- Forgot to do it, but you can pick up the arrows again unless it hits an enemy, then they are used up.
- Time to do some mining, picking up the pickaxe. Also picked up some other stuff, mainly the shield which now positions better. The view is blocked on purpose to give a sort of penalty when the shield is active. The shields have passive and active armor rating, active being much higher. Might change to only apply armor value when shield is in place.
- Give the wall a few wacks and it will crumble, if your level is to low there will be a message saying that you are not experienced enough to dig here (I am maxed on everything in all videos).
- The rock passage is just a test of new texturing and modeling techniques, looks way better than before at least, will do a ton of these more organic shapes and put in as details to cover the plain rough geometry.
- Some other graphical stuff, I have experimented with simple volumetric lighting, looks pretty OK but with some tweaks will look even better.
- Just showing that the bow can be equipped in any hand and function accordingly.