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Crypts of Avaritia is a combination of randomly generated dungeons together with a first person view with gameplay similar to Heretic/Hexen combined with Dungeon Hack, Ultima Underworld, Dungeon Master, Might & Magic, Daggerfall, Arena and other games in the same genre. The gameplay will not force the player into melee combat as many other RPGs do, instead choice will be given to approach any problem the way the player seem fit, just like in Deus Ex. As such there are many non-combat skills for the player to upgrade. There are strong survival-mechanisms coupled to the gameplay, such as the player need to sleep, eat and drink water. You can also break bones, bleed and get poisoned.

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Add media Report RSS Grappling hook and improved bows
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Description

So a new feature has found its way into the game, the grappling hook. Not sure if it make the final cut though since it can easily become too powerful compared to the rest of the equipment, but with some proper balancing I think it will be fine. I really love the sense of freedom and the possibilities for exploring it gives.

The bow has now been improved with a zoomed mode while aiming, makes it look and feel better as well as functioning better, all in my opinion of course. But before it just kind of hanged in front of the player, now it feels more intimate and realistic.
You can now also see that the arrows are possible to pick up after being shot into a wall or other stuff except enemies.
I also show of the grappling hook and use it while climbing/jumping between parts of a lava pit. And as a reminder, this is in no way a final implementation, just a quick and rough test of the concept.
The bow has now been improved with a zoomed mode while aiming, makes it look and fell better as well as functioning better, all in my opinion of course. But before it just kind of hanged in front of the player, now it feels more intimate and realistic.
You can now also see that the arrows are possible to pick up after being shot into a wall or other stuff except enemies.
I also show of the grappling hook and use it while climbing/jumping between parts of a lava pit. And as a reminder, this is in no way a final implementation, just a quick and rough test of the concept.