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Cross of the Dutchman is an action-adventure game about our cultural heritage, the place where we come from (Friesland) and the language that the locals still speak (Frisian). It tells the true story of ‘Grutte Pier’ (Pier the Great), a folk hero who fought to free the land of our ancestors. Our goal is to create an authentic game that not only reflects the story of Grutte Pier, but also reflects living in the 16th century in a stunning game experience. Cross of the Dutchman is based on the folk legend of Pier Gerlofs Donia. He lived peacefully with his wife Rintsje in Kimswerd and he was destined to be a farmer. One day their village got plundered by saxon mercenaries. While he was trying to save the village from burning down, they caught Rintsje and killed her. In search for revenge he gathered an army around him and started fighting against the oppressors of Friesland. Soon his cause became a matter for all Frisian people, because he took it upon him to free Friesland.

Making the demo, part two: about fighting

Making the demo, part two: about fighting

Oct 30, 2012 5 comments

Welcome to the second part of Making the Demo. This time we will elaborate on some things we've talked about in the first part of this series, and also...

Making the demo, part one

Making the demo, part one

Oct 24, 2012 2 comments

Hi, welcome to the first part of a new series that will be solely about the demo! We know that you of course haven’t played the demo yet, but we have...

Making movies: the cutscenes

Making movies: the cutscenes

Sep 19, 2012 0 comments

Cutscenes are a great way to tell and progress the story. For Cross of the Dutchman, we choose to use a more uncommon style that we think fits exactly...

Sounds of Frisia: making the music

Sounds of Frisia: making the music

Sep 19, 2012 0 comments

Want to make your game immersive? Then good audio is key! You don’t want to let it sound like a squeaking clowns shoe of you wack a guy with your 7 feet...

A glance at the HUD

A glance at the HUD

Sep 19, 2012 2 comments

Time to show you some of the progress we’re making. Here is something you’ve never seen before: the in-game Head-Up Display (HUD)! We’ve shown you some...

Announcing the demo

Announcing the demo

Sep 7, 2012 1 comment

We've got some great news for you today. We are very pleased to announce the team has started a new development sprint! Last time we did a sprint it went...

Designing the villages #6

Designing the villages #6

Jun 29, 2012 2 comments

We've previously mentioned that we're doing a lot of research on how people lived in and around the era of Grutte Pier. Same goes for the buildings, surrounds...

New screenshots (kickstarter: 7days left)

New screenshots (kickstarter: 7days left)

May 24, 2012 3 comments

Yesterday we’ve finally released the official gameplay traler, and we can safely say that responses so far have been very positive! As a final bonus...

Official gameplay trailer

Official gameplay trailer

May 22, 2012 4 comments

It. Is. Finally. Here! The official gameplay trailer for Cross of the Dutchman is ready for all of you to behold and enjoy. For the first time, we're...

Kickstarter report: Day 19

Kickstarter report: Day 19

May 21, 2012 0 comments

Another week filled with Kickstarter-rollercoaster-crazyness has passed, but our update is now overdue, so time to inform you about the latest on Cross...

Kickstarter Report: Day 13

Kickstarter Report: Day 13

May 16, 2012 2 comments

We are now halfway through our Kickstarter campaign, and it is time to highlight one of the rewards we're offering. In this update, you'll get a sneak...

Terrain Tile Editor

Terrain Tile Editor

May 14, 2012 4 comments

In the previous post in this series, we talked about creating our own terrain tool as the one we used wasn't flexible enough for our needs. The other...

Kickstarter report: Day 7. Mocap and new reward level.

Kickstarter report: Day 7. Mocap and new reward level.

May 9, 2012 2 comments

We have now arrived at day 7 of our Kickstarter campaign, and even though we have had some great responses, things are not as well as we had hoped. Last...

Creating terrain textures #2

Creating terrain textures #2

May 4, 2012 1 comment

A long overdue update on the topic of the terrain textures. As we are building the towns and cities we need for CotD, we noticed that our terrain textures...

Kickstarter Report: Day 1

Kickstarter Report: Day 1

May 2, 2012 2 comments

We’re out the gates! Our Kickstarter project is live, and we will use our blog (and the Kickstarter site) to update our visitors on the progress! So far...

Kickstarting Cross of the Dutchman

Kickstarting Cross of the Dutchman

May 1, 2012 5 comments

For months we've been working internally on CotD, and with an avid group of followers, it's been quite the adventure already. However, we're kicking things...

Creating terrain textures

Creating terrain textures

Apr 27, 2012 2 comments

Our previous concept art articles already showed the perspective and style that Cross of the Dutchman will feature. It is now up to the artists and designers...

Leaver dea as slaef

Leaver dea as slaef

Apr 23, 2012 0 comments

Everyone is familiar with famous sayings or phrases. They can have a famous source, but just as often they have no source at all. Some have been told...

Designing the villages #5

Designing the villages #5

Apr 19, 2012 8 comments

In the previous articles in this series you've read how we created the villages from concept art to actual 3D models. In this post we'll explain how we're...

Friesland: the land of Grutte Pier

Friesland: the land of Grutte Pier

Feb 13, 2012 1 comment

Most of you will know that our game Cross of the Dutchman is based on a true story. It’s based on the character “Grutte Pier” Gerlofs Donia who lived...

Designing the villages #4

Designing the villages #4

Feb 6, 2012 0 comments

We’re making some decent progress on the 3D assets for CotD, about half of the assets that we’ll use in the different environments have been finished...

Designing the villages #3

Designing the villages #3

Jan 30, 2012 3 comments

We’re back with more pictures of assets! The textures are coming along pretty nicely as well, but we’ll keep those for another time. For now, let’s take...

Cross of the Dutchman teaser trailer revealed!

Cross of the Dutchman teaser trailer revealed!

Jan 24, 2012 0 comments

Triangle Studios is proud to reveal the teaser trailer for their upcoming action-adventure game: Cross of the Dutchman.

Designing the Villages #2

Designing the Villages #2

Jan 17, 2012 3 comments

Grutte Pier grew up in Kimswert, a small village just below Harlingen. Historically, villages were small clustered settlements or communities, larger...

Designing the Villages

Designing the Villages

Jan 3, 2012 0 comments

The game world of CotD has a wide variety of different areas; from villages to harbors to swamps and even forrests. We wanted to make sure that we had...

Grutte Pier Donia, Savior or Pirate?

Grutte Pier Donia, Savior or Pirate?

Dec 13, 2011 0 comments

This is an article I’ve been looking forward to personally. One of the biggest issues we faced when writing the story of Pier, is how we would portray...

Weather conditions in Cross of the Dutchman

Weather conditions in Cross of the Dutchman

Dec 2, 2011 3 comments

We did a lot of research in order to make our game look like it is really set in medieval Friesland. We already demonstrated lot of elements featuring...

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Cross of the Dutchman
Platforms
Windows, Mac
Developer & Publisher
Triangle Studios
Engine
Unity
Contact
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Official Page
Crossofthedutchman.com
Release Date
TBD
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