Cross of the Dutchman is an action-adventure game about our cultural heritage, the place where we come from (Friesland) and the language that the locals still speak (Frisian). It tells the true story of ‘Grutte Pier’ (Pier the Great), a folk hero who fought to free the land of our ancestors. Our goal is to create an authentic game that not only reflects the story of Grutte Pier, but also reflects living in the 16th century in a stunning game experience. Cross of the Dutchman is based on the folk legend of Pier Gerlofs Donia. He lived peacefully with his wife Rintsje in Kimswerd and he was destined to be a farmer. One day their village got plundered by saxon mercenaries. While he was trying to save the village from burning down, they caught Rintsje and killed her. In search for revenge he gathered an army around him and started fighting against the oppressors of Friesland. Soon his cause became a matter for all Frisian people, because he took it upon him to free Friesland.
Welcome to the second part of Making the Demo. This time we will elaborate on some things we've talked about in the first part of this series, and also...
Hi, welcome to the first part of a new series that will be solely about the demo! We know that you of course haven’t played the demo yet, but we have...
Cutscenes are a great way to tell and progress the story. For Cross of the Dutchman, we choose to use a more uncommon style that we think fits exactly...
Want to make your game immersive? Then good audio is key! You don’t want to let it sound like a squeaking clowns shoe of you wack a guy with your 7 feet...
Time to show you some of the progress we’re making. Here is something you’ve never seen before: the in-game Head-Up Display (HUD)! We’ve shown you some...
We've got some great news for you today. We are very pleased to announce the team has started a new development sprint! Last time we did a sprint it went...
We've previously mentioned that we're doing a lot of research on how people lived in and around the era of Grutte Pier. Same goes for the buildings, surrounds...
Yesterday we’ve finally released the official gameplay traler, and we can safely say that responses so far have been very positive! As a final bonus...
It. Is. Finally. Here! The official gameplay trailer for Cross of the Dutchman is ready for all of you to behold and enjoy. For the first time, we're...
Another week filled with Kickstarter-rollercoaster-crazyness has passed, but our update is now overdue, so time to inform you about the latest on Cross...
We are now halfway through our Kickstarter campaign, and it is time to highlight one of the rewards we're offering. In this update, you'll get a sneak...
In the previous post in this series, we talked about creating our own terrain tool as the one we used wasn't flexible enough for our needs. The other...
We have now arrived at day 7 of our Kickstarter campaign, and even though we have had some great responses, things are not as well as we had hoped. Last...
A long overdue update on the topic of the terrain textures. As we are building the towns and cities we need for CotD, we noticed that our terrain textures...
We’re out the gates! Our Kickstarter project is live, and we will use our blog (and the Kickstarter site) to update our visitors on the progress! So far...
For months we've been working internally on CotD, and with an avid group of followers, it's been quite the adventure already. However, we're kicking things...
Our previous concept art articles already showed the perspective and style that Cross of the Dutchman will feature. It is now up to the artists and designers...
Everyone is familiar with famous sayings or phrases. They can have a famous source, but just as often they have no source at all. Some have been told...
In the previous articles in this series you've read how we created the villages from concept art to actual 3D models. In this post we'll explain how we're...
Most of you will know that our game Cross of the Dutchman is based on a true story. It’s based on the character “Grutte Pier” Gerlofs Donia who lived...
We’re making some decent progress on the 3D assets for CotD, about half of the assets that we’ll use in the different environments have been finished...
We’re back with more pictures of assets! The textures are coming along pretty nicely as well, but we’ll keep those for another time. For now, let’s take...
Triangle Studios is proud to reveal the teaser trailer for their upcoming action-adventure game: Cross of the Dutchman.
Grutte Pier grew up in Kimswert, a small village just below Harlingen. Historically, villages were small clustered settlements or communities, larger...
The game world of CotD has a wide variety of different areas; from villages to harbors to swamps and even forrests. We wanted to make sure that we had...
This is an article I’ve been looking forward to personally. One of the biggest issues we faced when writing the story of Pier, is how we would portray...
We did a lot of research in order to make our game look like it is really set in medieval Friesland. We already demonstrated lot of elements featuring...