Cross of the Dutchman is an action-adventure game about our cultural heritage, the place where we come from (Friesland) and the language that the locals still speak (Frisian). It tells the true story of ‘Grutte Pier’ (Pier the Great), a folk hero who fought to free the land of our ancestors. Our goal is to create an authentic game that not only reflects the story of Grutte Pier, but also reflects living in the 16th century in a stunning game experience. Cross of the Dutchman is based on the folk legend of Pier Gerlofs Donia. He lived peacefully with his wife Rintsje in Kimswerd and he was destined to be a farmer. One day their village got plundered by saxon mercenaries. While he was trying to save the village from burning down, they caught Rintsje and killed her. In search for revenge he gathered an army around him and started fighting against the oppressors of Friesland. Soon his cause became a matter for all Frisian people, because he took it upon him to free Friesland.
Time to show you some of the progress we’re making. Here is something you’ve never seen before: the in-game Head-Up Display (HUD)! We’ve shown you some gameplay footage in the past, but that was lacking a real HUD. True, it had a basic health meter, but that was more like a band-aid solution and was never intended to be final. Now, during the demo-sprint we can present you with the latest version of the in-game HUD:
Posted by Bram-TS on Sep 19th, 2012
Time to show you some of the progress we’re making. Here is something you’ve never seen before: the in-game Head-Up Display (HUD)! We’ve shown you some gameplay footage in the past, but that was lacking a real HUD. True, it had a basic health meter, but that was more like a band-aid solution and was never intended to be final. Now, during the demo-sprint we can present you with the latest version of the in-game HUD:

What are we seeing here? Quite a lot actually. This is a mockup that contains all of the HUD-elements you can encounter. From top to bottom, left to right:
Since this is a mockup of all of the HUD-elements, the screen is quite full. Note that when playing the game it will be a lot easier on the eyes. When playing you will only see your health meter most of the time.
And what about the startmenu you ask? Well, nothing much to say about that, except that it looks awesome:
The game is looking really nice. Keep up the good work!
The Ui looks pretty lovely, really like the HP-Bar, but I dislike the timer, Somehow the round border dosnt seem to fit, and it dosnt feel right that its connected to the end of the screen, while all other frames arent. Id go with a similar fade-out like the other 2 quadratic ones have.
Also be careful with the gradients, your whole art goes with stylized vector like shapes and colours, Im not sure if its such a good idea with the fake volume the gradients bring to your frames.
Main menu looks really good, just give the "of the" a warm tone, it stands out too much, and it just dosnt fit. If you had "cold" areas in your composition, it would be fine, but like this you only break the 1 tone image :)