Crawle is a sandbox dungeon-crawler with a focus on realistic survival featuring mechanics such as sanity, hunger, thirst, energy and diseases.
The new Quiver system will allow you to store up to 20 arrows. This means that you will no longer need an inventory full of arrows.
[dev blog] quivers
One of the focuses for 0.8.0 is to add a lot more smaller items and a lot more crafting recipes. We're aiming for at least 30 new items and we've got...
[dev blog] medicines, new items & destroying stumps
It's been quite a while since we've posted anything about the next patch! Here's a lot of new stuff to get the patch going including temperature and making...
[dev blog] temperature and making night-time more dangerous
We're getting closer and closer to a 0.7.0 release as we've almost finish the main bulk of the update. This week we've added two new mechanics and a long...
[dev blog] sleeping, buildings & blackouts
A summary of some recent changes including the addition of fruit bushes and an easier way to cook food.
[dev blog] fruit bushes and general improvements
An overview of the new Lockpicking and Bliss Statue mechanics in 0.6.0.
[dev blog] lockpicking & bliss statues
As part of the planned improvements to dungeons we've added some new content! The "rusty armour" set is now available along with a "rusty sword". The...
[dev blog] new dungeon content!
Along with the recent dungeon improvements we've decided to rework some hole mechanics.
[dev blog] hole improvements
Dungeon generation is getting some improvements! Also included is a new mechanic for chests & pots.
[dev blog] dungeon improvements
We've decided to release a 0.5.6 patch to fix a major issue in Crawle along with adding a few new changes.
[dev blog] change of plans!
0.6.0 is going to be a massive patch for Crawle and in this post I'll be talking about some of my current plans for it as well as a description of the...
[dev blog] 0.6.0 plans & new building
Nowadays I'm getting a lot of suggestions about which direction I should lead Crawle in and I'd like to post this to explain my reasoning behind me saying...
[dev blog] why isn't "x" in the game!?
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