Today I am happy to provide the forth Developer Commentary Video for Corpses 'N Souls. In this video I will go into details regarding the work in progress gameplay which introduces more key concepts for the none combat gameplay in Corpses 'N Souls. Main topics include Puzzle mechanics, Rituals, Blueprints, Skills, and the Inventories. This video will discuss and show all of these topics and some others that are not mentioned.
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In this video I will begin to demonstrate some of the second batch of none combat gameplay mechanics. Please keep in mind the gameplay in this video that is linked in this article is a work in progress and will receive more revisions and passes before they are final and will most likely change over time. The main gameplay topics I am going to cover and introduce are the following:
- A look at the main inventory systems and where gear, skills, blueprints and loot lives.
- Preview of some Rare loot, weapons and armour.
- The Skill inventory. This is where you unlock skills that are specifically used for certain gameplay mechanics/scenarios like in other Metroidvanias and allow you to progress in the world and objectives.
- Blueprint concepts and inventory. This inventory is where you collect various blueprints for various objectives and puzzles.
- Puzzle mechanics. See a Corpse puzzle for the first time, a unique mechanic that uses the fallen corpses of enemies to solve puzzle and other gameplay mechanics.
- Blueprint items and its functionality.
- Perform a Ritual and use a Blueprint to solve it.
- Harvest a corpse and gather Meat Chunks.
- Perform a Meat Chunk Chuck to test a trap.
- Perform Matter Bending to avoid corrosive liquid from damaging or killing you.
- Perform the Dark Void channel.
- Perform Corpse Explosion to solve a puzzle.
- Perform Blood Ritual to solve a puzzle.
- Perform Soul Crystal Harvest, and gather Soul Shards and then use them to solve a Ritual.
- Use a Reever chain to drag and move corpses to different areas.
- Use a Reever chain to lower corpses to solve a Corpse Puzzle.
- Small preview of the Wolf Form which is a wip with no animation.
- Take a look at some new HUD designs and UIs.
- As well as some other items not listed.
- A look at the main inventory where gear and loot lives. Here we have a image of the standard loot inventory. Weapons, armour, materials, recipes and other items live here. On the right you can see the actions menu for the loot as well as the pages and different view huds.
- Here is a picture of the players quick stats view and currently equipped gear mini summary that is always open in the main inventory and is animated and the actual player.
- Next is a picture of a rare sword and the "detailed view" of the selected item that is always open on what ever loot you are currently selected/your cursor is on in the main loot inventory.
- The Skill inventory. This is where you unlock skills that are specifically used for certain gameplay mechanics like in other Metroidvanias and allow you to progress in the world and objectives. Note there are different views to this inventory this is the expanded large view.
- Blueprint concept and inventory. This is the inventory where you collect various blueprints for various objectives and puzzles. Once you select the blueprint you want you can open it up and interact with the different stages it has. Note there are different views to this inventory this is the expanded large view.
- Blueprint item and its functionality. This is a portion of the opened blueprint(so a blueprint item that is listed above) for Ritual 57 and shows the first stage as to what is required to proceed to the next stage. Blueprints are crucial in solving Rituals. The player just opens the blueprint in the blueprint inventory and then follows along as what is needed in each stage till the Ritual is completed which will dynamically be reflected in the blueprint as you solve the stages.
- Puzzle mechanics. Here we see a Corpse puzzle for the first time, a unique mechanic that uses the fallen corpses of enemies to solve puzzles and other gameplay mechanics like Rituals. In this picture you can see the player is using his unlocked Reever chain. Once you acquire this item you can drag and move corpses to new locations. The Reever chain is key item for solving corpse puzzles and is used for other gameplay mechanics and is crucial for corpse management.
- Perform a Ritual and use a Blueprint to solve it. In this picture we are in the middle of solving a stage of the Ritual by following the stages in a blueprint. Both of these gameplay mechanics work together to reach a objective that will allow the player to progress in the game.
- Harvest a corpse and gather Meat Chunks. In this picture we show how we use our equipped bladed weapon to perform the Corpse Harvest skill and carve meat chunks from a fallen corpse.
- Here we see the aftermath of a successful Corpse Harvest on a corpse and we have received three Meat Chunk loot drops. Oh there is even a Green, yes Meat Chunks are graded like regular loot so there are Rare Meat Chunks etc. What about a Epic Meat Chunk? Yes! that exists too :)
- Perform a Meat Chunk Chuck to test a trap. Here we are using the Harvested Corpse's Meat Chunks we gathered to chuck at a potential trap to see if it will damage or kill us before we move to the next platform. This skill is really handy to keep out of danger for certain situation and is quiet fun as well. There are other mechanics that I will go into at another time.
- Perform Matter Bending to avoid a corrosive liquid. In this picture we see how we use the Matter Bending skill with our equipped weapon to reflect/avoid the acid like liquid that is streaming from the Mega Skeleton Titan. As you spin your equipped weapon in a circle it creates a dynamic force force field around our body. The effect is awesome with my interactive particle system and is fully dynamic and feels like a force wind type effect against the particles.
- Perform the Dark Void skill / channel. This picture show the Dark Void channel, note we have to have a Soul to start the channel and in order to reach the Dark Void state. The soul is a key ingredient in this channel, note different souls have different effects. the player has to tame a Soul and control it first in order to be able to start/perform the Dark Void channel.
- Perform Corpse Explosion to solve a puzzle. In this screen capture we are using the Corpse Explosion skill to release the weight on a pressure plate to solve a puzzle. As the Corpse Explodes it will release the platform we are standing on and be able to proceed to the next area across the toxic liquid body safely.
- Perform a Blood Ritual to solve a puzzle. Here we show the player performing the Blood Ritual skill that sacrifices your own health aka HP points as blood covers the surface below. In this skill you will have to gauge if you have enough HP points to sacrifice your own blood to solve a puzzle or satisfy the needs of a blood hungry object. Progress or be killed that is the question, choose wisely.
- Perform Soul Crystal Harvest, and gather Soul Shards. In this screen I begin to perform the Soul Crystal Harvest skill which requires a bladed weapon to be equipped. You can see how the dynamic particle system sprays Crystal chunks into the air and they bounce as they hit the ground.
- Here we have completed the Soul Crystal Harvest and received some Soul Shard loot drops that will be used in solving the first stage of a Rituals blueprint stage. Soul Shards and other reagents act like regular loot and have a level, grade and stats that all have a bearing on gameplay.
This concludes the second batch of none combat gameplay introductions for Corpses 'N Souls. In the next video I will introduce the Wolf Form and go into details what gameplay mechanics you get in that transformation and some other concepts. Be on the lookout for the third gameplay video that will unveil more awesome none combat gameplay mechanics in the Corpses 'N Souls.
I hope you enjoy the video and new media of the none combat gameplay.