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Welcome to Corpses ‘N Souls. Here is a sample of some key features & highlights along with a "Press Kit" [link]

More details and the Corpses 'N Souls - Press Kit

A massive 2D world to explore. Corpses ‘N Souls offers exceptional detail, employing classic Metroidvania mechanics that so many fans have grown to adore. Coupled with Diablo-like ARPG* action, random or custom loot and substantial replay value are yours for the taking. Multi-faceted gameplay and adventuring combined with an open-world feel brings the player into a whole new level of immersion.

Fusing Old-School with current technology. Our studio has taken a progressive and modern approach to Corpses ‘N Souls design. We have taken our inspiration from the best of what SNES, Genesis and Arcade-style games have offered, while evolving the genre with cutting-edge rendering techniques.

Dynamic travel. Enjoy an open world that further removes past constraints often found in 2D games, allowing you to traverse the environment like a modern open-world game. Feel like climbing up towering cliffs then jumping off at any point to a lower level? How about diving into the depths of a water feature and into the underworld below? Corpses ‘N Souls tries to remove as many shackles as possible, giving the player full control to maximize their adventure.

Fresh Concepts. Corpses ‘N Souls introduces unusual tasks that focus on harvesting the corpses and souls of the fallen, leading to many other related and engaging gameplay experiences. During your time in our world, you will gather, manipulate and process the corpses and souls of fallen foes and witness new multi-tiered experiences.

More details and the Corpses 'N Souls - Press Kit

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RSS Articles

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Today I am introducing the new snow FX, lighting, procedural detail and night time light mechanics that I have been working on and have completed. Next I will be discussing what I have been working on in the past months and what is planned for 2017. Some of the topics covered today will include:

  • New snow FX
  • New dynamic lighting
  • Procedural detail
  • Night time light mechanics

As you can see in the video below the new snow FX bring more immersive weather FX, detail, interactivity and a overall immersion to the world of Corpses 'N Souls. With the massive leaps and bounds I have progressed on the 2DEvolved game engine that powers Corpses 'N Souls I am able to push new FX and allow these new FX to be enjoyed on lower powered computer hardware and configs.

During the last couple of months I have been focusing on optimizing the game engine for different hard ware configurations, re worked/wrote many systems, made the engine more efficient and even added new features. The benefit of optimizations is it may uncover new features, FX, or make X system severely more efficient and faster which in term allows for a greater detail and feature set. This was the case during the last couple of months I have made major progress on all fronts. What you see in the video below and GIFs was not possible 6 months ago for it would MAX out even a high end computer.

After the video link in this article I will continue in detail on the specific topics listed above and discus more about the progress I have made over the last couple months.

New Snow FX & Lighting

* Please make sure you select : 1440p or 4K @ full screen for the best quality and experience in YouTube *

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* View this in video @ 1440p if you have a low powered computer & GPU *

Corpses 'N Souls : New Snow FX & Lighting

It is recommended to watch the videos in YouTube's expanded [Theater Mode] or is best in the [full screen] mode on a big screen HDTV at the 4K or 1440p setting in YouTube.

new snow fx

Here are some GIFs highlighting the new snow fx which includes a whole new interactivity and persistence.

I have completely re wrote my interactive particle system that is very similar to Nvidia's Physx particle engine minus the GPU constraints and performance bottle necks. In this GIF you can see the massive amount of particles and that they are persistent when they hit the ice, this could not be achieved in the older builds of the game and engine. Also you will notice when you walk the player leave persistent snow trailer on the platforms you walk on, again this is a new feature and adds a nice level of detail.

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Here we see the snow trails and how the snow falls to the ice and is persistent. Also you will note when you brush against the Soul Crystal snow falls off and lands on the ice and is as well persistent.

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The falling snow has received an update and is lighter in volume and increased randomness in size and rotation as well as more layers where added. You can see the snow trails and the snow falling to the ice in a persistent state. The dynamic lighting plays nicely with the snow and ice features.

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Here we can see that snow clumps that fall from platforms above now react to the player and it rebounds of the player when it collides and then lands on the ice in a rest state.

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New dynamic lighting

Here are some GIFs highlighting the new dynamic lighting which includes a whole new lighting model, efficiency, performance and blending effects.

In this GIF we can see the light source from the shield's projectile reacts to the surroundings like the snow, ice, and basically anything in the current layer group that is part of that area that light has been defined to reflect on. In this case you will notice that the background layer sections are not receiving any lighting from the projectile. There are complex rendering rule sets and GPU work to get this effect to look correct and stay controlled, but as you can see is well worth the effort.

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Here we see how different light source give off specific colors and dynamically tint and color the sprites like in real world lighting. Each light source has its own parameters as to how it should react to certain sprite layer groups.

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Here we see the sword projectile that give off a nice purple/pink light source that reacts tot he ice and snow which gives off a nice effect. Also you will note the actual projectile hits the falling snow clump and can now react to those particles. Projectiles and other items have been added as a new interactive object to the dynamic interactive particle system.

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Again the shield projectile producing a nice light blue glow as it passes the sprites in the current sprite layers. Did you notice the shield projectile also gives of its own shadow, this is a nice effect that compliments the dynamic lighting. Also added to the engine is that the dynamic lighting now reacts to the ice and water and produces some really cool lighting effects.

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Here we see another example of the dynamic lighting reacting to the ice layer below. The ice and water has been completely re done and no is 100% complete and reacts to all the games dynamic lighting and has several other effects that will be discussed in another article.

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Procedural detail

Here are some GIFs highlighting the new procedural details for any of the sprites which includes a new level of detail and dynamic detailed objects.

Here you can see the new procedural generated detail in the form of icicles and ice that can be layered on top of any sprite. In the GIF I am toggling it on and off to show the difference. The algorithm takes the sprites dimensions and ignores the transparencies as the safe zone to cover the sprite in the extra detail. The amount, size, sprite texture used etc are all configured at creation time and each individual object is also programmable at run time and can be interacted with by the player.

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title til night time mech

Here are some GIFs highlighting the new night time light mechanics which includes a new light system and lighting.

In this GIF I show off the Soul Globe for the very first time. The Soul Globe(SG) is like a flash light or torch in other games. So when you are in dark areas or the night cycle kicks in you will want to have acquired a SG and also have killed a bunch of enemies and extracted their Souls. The Souls of your dead is what powers your SG(your source of light). Its a cool light mechanic that synergies with your fallen foes that you have killed and brings light to the dark and symbolizes a re birth.

Here I am activating the Soul Globe that has already absorbed some Souls for fuel.

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The Soul Globe provides an awesome lighting effect and atmosphere but is also a practical way of negotiating the dark in dungeons depths, dark areas and the night cycles while above ground.

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In this GIF we can see the dynamic lighting kicking in as the Soul Globe moves toward the frozen water fall and ice and snow features. It is quiet an effect to behold at full 1080p HD and at 60FPS or even at higher resolutions.

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title top whats next

During the next few months will be working toward a GreenLight concept page and the main GreenLight campaign. I am also working on two other major things that I can not mention at the moment but will be very exciting and allow the fans and future players to experience something a little closer to heart than just GIFs, images and videos.

I am getting closer to my major mile stone that I will announce and talk about at the start of the new year in 2017.

This concludes this months updates for Corpses 'N Souls. I hope you enjoyed the article and it gave you a small glimpse of the advancements I have been making and that things going very well and moving forward.

Remember to stay locked to indieDB and @SideScrollSTUs for all the latest info on Corpses 'N Souls and stay tuned for the months ahead for more news about Corpses 'N Souls development.

Remember to follow us on twitter for the latest updates and news: thanks

Corpses 'N Souls – Interactive Super Move & project updates

Corpses 'N Souls – Interactive Super Move & project updates

News

Introducing a interactive super move, this type of super move displays the new level of detail that has been added to Corpses 'N Souls. In today's article...

Corpses 'N Souls – Online/WEB API & Newsletter

Corpses 'N Souls – Online/WEB API & Newsletter

News

Introducing a new online WEB API that allows an optional online integration to Corpses 'N Souls as well as the official newsletter. In today's article...

Corpses 'N Souls – Dynamic Snow FX

Corpses 'N Souls – Dynamic Snow FX

News 5 comments

Introducing new area variations with the addition of "Dynamic Snow FX” for Corpses 'N Souls. In today's article I will introduce the concept of dynamic...

Corpses 'N Souls – Weapon Super Moves

Corpses 'N Souls – Weapon Super Moves

News 6 comments

Introducing new gameplay with the addition of "Weapon Super Moves” for Corpses 'N Souls. In today's article I will introduce the concept of weapon super...

Comments  (0 - 10 of 26)
mackey19
mackey19

WOOOOOW! Gimme, gimme, gimme!

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valcan_s Creator
valcan_s

Thanks! :) I am glad you like it, a new video is in the works that will show off more cool stuff that is in the works.

Reply Good karma+1 vote
BSoD38
BSoD38

This game looks awesome ! I tracked it a few months ago.
I started to ask myself : The water rendering is so nice that it makes me want to swim in it lol (it's maybe also because you almost always have water in your screenshots lol). But can you/do you plan to add swimming mechanics ? I must be one of the rare gamers that likes games that has swimming mechanics (when it's well-made, ofc), so I just wanted to ask.

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valcan_s Creator
valcan_s

Thanks! I appreciate that BSoD38. Well you found a second person that loves water levels. Donkey Kong Country 1, Rayman(new ones) and Ori and the Blind Forest are some of my favs.

Haha LOL :) that is good. I stare at the water myself all the time when I work on the game, I know what you mean.

Wait for it... yes swimming mechanics are in! You can jump in any water body that are shown in the videos and pictures and seamlessly transition to water areas.

I have always loved water, forest and snow levels in old SNES and Genesis games back in the day and always wondered if X game had them.

Having said that I had to add the mechanics and water areas etc to my game. I will talk about it more in the coming months on the water areas.

You will be very happy with it if you dig water levels. The water areas will be as detailed and playable as the outside areas, inside, and underground.

I have always loved water, forest and snow levels in old SNES and Genesis games back in the day and always wondered if X game had them.

Having said that I had to add the mechanics and areas to my game. I will talk about it more in the coming months.

You will be very happy with it as a fan of water levels. The water areas will be as detailed and playable as the out side areas, inside, and underground.

Reply Good karma+2 votes
BSoD38
BSoD38

Wow, cool ! That was a fast reply !
I found another water level lover, lol.
As a recent example, I could give DKC: Tropical Freeze on the Wii U. I really liked the design of some levels. The air meter thingy made it a little more challenging, but I liked it. It didn't make it too difficult either, unless you did something stupid, or wanted to drown on purpose lol.
Super Mario 64 had good levels too.

It's great that you added swimming mechanics in this game. I'm really looking forward into it !
I'll wait for the game's news on that subject :p

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valcan_s Creator
valcan_s

Cool, I have a Wii U as well, Tropical Freeze is an awesome game/example and the water levels / sections feel so good(they focus on exploring which is more my style). I really like that game btw. The Super Mario Brothers Wii U has also some nice water levels as well as another example but they are more juts move from left to right and are one dimensional and about evading (but are still cool).

Well as for a air meter mechanic well I don't really care for them. My plan was basically after you craft an item you don't care about air anymore and can enjoy the water area without rushing. In a hard core mode there will probably be an air like mechanic even with the crafted item(like a up keep) to make it more challenging for those that like that.

Yeah Super Mario 64 was great, some of Sonic's water levels where pretty good too it used the bubbles as an air meter refill which works well.

Cool thanks! More info to come.

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BSoD38
BSoD38

Niiiice. I'll be waiting.

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necron15
necron15

Good lord, that is awesome. In particularly the snow accumulation on the crystals.

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valcan_s Creator
valcan_s

Massive thank you necron15! I am glad you dig it :), yeah I love the crystal snow effects it’s my fav, was worth doing 100%. I love details in games so it’s really cool to see that others appreciate it as well.

It’s been my dream to have a massively detailed 2D game and with awesome gameplay as well. A lot more new stuff to come this year especially in the gameplay department.

Reply Good karma+1 vote
Sweet_Lemonade
Sweet_Lemonade

I love everything you have shown so far. The new snow effects are awesome.
May I ask how many people are working on this game?

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valcan_s Creator
valcan_s

Awesome, I am glad you like it. Cool, it turned out really great, thanks!

Yes for sure, one person just myself. Michael Kelly is the current music composer that supplied the music in the videos and helps me out in that department.

So pretty much its a solo project unless I need some music created which then Michael takes care of that.

Reply Good karma+1 vote
Sweet_Lemonade
Sweet_Lemonade

That's amazing considering that you are doing all the art and programming.

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valcan_s Creator
valcan_s

Cool, thank you, I really appreciate that.

Reply Good karma+1 vote
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Corpses 'N Souls
Platforms
Windows, Mac, Linux, XONE, PS4
Developer & Publisher
Side Scroll Studios
Engine
2DEvolved
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Latest tweets from @sidescrollstus

RT @valcan_s: @Housemarque insane tech! U guys r a big inspiration 4 my game engine particle tech here is a vid 100% 2D + sprite… T.co

Jan 31 2017

RT @valcan_s: Massive thnx @EyeForGames 4 interview & article on my game Corpses 'N Souls I am working on Eyeforgames.comT.co

Jan 11 2017

RT @EyeForGames: A #gamedev look at the Ghastly Art & Modernized Levels of Corpses ‘N Souls created by @SideScrollSTUsT.co

Jan 11 2017

RT @valcan_s: Happy New Year 2017 is going 2 be insane! Thank U 2 every1 that has been supportive toward my game development & Co… T.co

Jan 1 2017

RT @valcan_s: New indiedb article & video 4 Corpses 'N Souls showing off new Snow FX & Lighting Indiedb.com

Dec 10 2016

RT @valcan_s: New indiedb article & video 4 Corpses 'N Souls showing off new Snow FX & Lighting Indiedb.com

Dec 10 2016

RT @valcan_s: New indiedb article & video 4 Corpses 'N Souls showing off new Snow FX & Lighting Indiedb.com

Dec 10 2016

RT @valcan_s: Coming from the #arcade era I always wanted a joystick UI icon in my game its so cool 2 finally have it #retrogaming T.co

Sep 14 2016

RT @valcan_s: A new @IndieDB article 4 my game Corpses 'N Souls can viewed @ Indiedb.com #indiedev #PC #PS4 #XboxOne T.co

Sep 13 2016

RT @valcan_s: Here is a new video 4 my game Corpses 'N Souls Youtube.com make sure u pick 1440p or 4K #indiedev T.co

Sep 13 2016

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