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Commander is a stylish and awesome strategy game made with passion and care to bring an epic experience to RTS enthusiasts. Beyond the visuals and the gorgeous classical music, Commander is a breakthrough in the genre with innovative game mechanisms and a memorable "easy to learn, hard to master" experience. As the "commander", you will have to do everything in your power to protect your people from a mysterious lifeform that is trying to annihilate the human race by throwing asteroids at them (!). Install turrets, drive spaceships, blow up planets and do all sort of crazy things to save the world. What do you want more? Lasers, missiles, particle effects, tons of pixels and a lot of fun!

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Blog RSS Feed Report abuse Latest News: Commander - Alpha 1 released!

0 comments by ephemeregames on Nov 5th, 2011

Hi folks!

The new update of Commander is now available! This is the first Alpha update, which means that from now on, the Alpha version is more awesome than the Demo version. If everything goes as planned, there will be an update for the Alpha version every month and the next one will be a HUGE one (I know you're excited! Read below to know more!)

So, what's new in this version?

- Bigger battlefields
- New sound effects (ex: different sound for spaceships)
- New camera that follows the player (can be controlled manually with R/F!)
- New "how to play" and "credits" panels
- More levels*


The 1001 little touches
- Bigger World 1 layout
- Sound effects fade depending on the camera zoom
- Added the velocity of the spaceship to the fired bullets
- Music fade when pausing the game
- The bullet's explosion color (fired by the spaceship) match the spaceship color
- Force field effect if you try to leave the battlefield like a coward
- Intro cutscene is back with new sfx
- A cool animation when you finish the last level of World 1
- Spaceship shield don't appear if a bullet explode "on the spaceship"

Under the hood, for programmers:

- Current LOC: 45644 (delta: +5034)
- Commits: 158
- Better handling of "worlds", "levels", "campaign"
- Better handling of user data
- Refactored the code for the multiverse*

* Exciting news for the next update!

So I did not designed as much levels as I wanted or added new enemies in this update because I was busy expanding the battlefield and working on the camera. And now I will be busy doing something really awesome for you guys: in the next alpha update, the level editor will be available. Not only that, I'm currently working on the "multiverse"... yeah, THE MULTIVERSE! Imagine you could create your own "world" with as many levels as you can fit in it. Then imagine adding warps in your world to travel to other worlds made by awesome players like you. Then imagine doing all that in-game with leaderboards and all. Well sir, in one month, you will be able to do so! So what are you waiting for? Be part of the alpha today!

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Post comment Comments  (0 - 10 of 46)
halororor
halororor Sep 3 2012, 7:41pm says:

Uhm, this game's last update was 9 months ago. Isn't it safe to assume it's been abandoned?

+2 votes     reply to comment
VisibleDucts
VisibleDucts Dec 5 2012, 11:58am replied: Online

That would be depressing. Not that I paid to fund it. I don't regret that. I just love this game. The XBLIG version and this version which right away showed a lot of interesting developments.

+1 vote     reply to comment
moonwontrise
moonwontrise Apr 14 2012, 3:41am replied:

dam dude 3 months I have the problem, I really want to try this game... does anyone know how to solve this?

+1 vote     reply to comment
moonwontrise
moonwontrise Apr 14 2012, 4:13am replied:

I'm not sure if you're still trying to solve this issue but I really really want to try the demo, the game looks fun and my specs seem to follow it completely like Shingyboy...

+1 vote     reply to comment
Shingyboy
Shingyboy Jan 29 2012, 5:06pm replied:

Looking at my list I do have it installed already, is there an update for it or anything that I can download? In fact I have 2 versions installed at the same time? 3.1 and 4.0

+1 vote     reply to comment
ephemeregames
ephemeregames Jan 30 2012, 3:12pm replied:

Hmmm I just checked this Blogs.msdn.com My game use the HiDef profile. Your card should work as it's listed here: Xnawiki.com

+1 vote     reply to comment
Shingyboy
Shingyboy Feb 8 2012, 6:08pm replied:

Ok for the record I did some google searching and apparently people were having problems with Terraria, I had not ran Terraria in a while and it uses the same .net and XNA framework that you use. They said repair .net and XNA and for Terraria it worked but for this it did not unfortunately.

I did notice however for Terraria it was a much shorter message than the one given by this game and mentions nothing of HiDef profile. So that might be something to do with it.

+1 vote     reply to comment
Shingyboy
Shingyboy Feb 8 2012, 6:17pm replied:

Ok another thing I would like to add is that I tried uninstalling it and reinstalling it too, still did not work for Commander, I seriously don't know what to do, do you not have any ideas?

+1 vote     reply to comment
Shingyboy
Shingyboy Feb 5 2012, 7:10pm replied:

It has been a few days now and no reply? Are you even close to figuring out what is wrong?

+1 vote     reply to comment
Shingyboy
Shingyboy Jan 30 2012, 5:27pm replied:

Yeah I thought so, I mean your game does not look that graphics intensive to me anyway and I have played far more graphics intensive games on my PC and then some games where I have to lower the settings a lot because it is a old card.

I don't know but it does seem to me that something has gone wrong with the software that detects the game or whatever for me, do you have any idea on how to solve it?

+1 vote     reply to comment
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Commander
Platforms
Windows, X360
Developer
Ephemere Games
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Playcommander.com
Release Date
Released Oct 9, 2011
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