Cold Comfort is a Multiplayer Zombie Tactical Shooter (MZTS?!) with a focus on co-op and environmental destruction. It is the illegitimate love child between Rainbow Six Siege and Left 4 Dead.


The players – survivors and zombies alike – are thrown into a hostile game world where they need to make a simple choice: Will they play as a team or will they try to survive on their own? This choice is forced onto them by an atmosphere of imminent danger and the overwhelming odds of a world that changed too suddenly. We use classic zombie tropes and mix them with a seemingly indestructible new pathogen which causes the mutation: The Gamma Strain. Behind the curtains of this struggle for survival a much bigger story is playing out – a story involving a huge pharma corporation with a vision and all the things that can go wrong, because humanity is simply not ready for immortality.

  • An asymmetrical co-op/multiplayer horror survival game is set in the immediate aftermath of the zombie apocalypse
  • a game where players can choose to play as Survivors of Infected, pitting two teams of 5 against each other.
  • set in the near future with a fresh approach to the zombie genre.
  • an online multiplayer game with a strong focus on cooperation and teamwork
  • A fast paced story-driven FPS with two distinct factions divided into five classes with their unique play style, strengths and weaknesses.
  • Designed to allow the player to build and break down defenses and make use of the various items in their environments, such as electricity, fuel, light and more.
  • comprised of campaigns of five missions each , which can be played by up to ten players per side, with an emphasis on team-based strategy and objectives.

In Cold Comfort, playing together as a team is often the key to survival. Team up with your friends in either intense PVP or PVE settings and choose the right tactics to assure your victory. Optimize your team to assure that you have a fighting chance.

In Cold Comfort, playing together as a team is often the key to survival. Team up with your friends in either intense PVP or PVE settings and choose the right tactics to assure your victory. Optimize your team to assure that you have a fighting chance.

There are two teams, Survivors and Gamma Prime as playable characters with unique skills – depending on which of the five classes per faction the player chooses. One faction usually acts as attacking force while the other one tries to defend itself by placing traps, barricading entrances and much more. The more players work together on accomplishing a certain task, the faster and/or stronger the end result (barricade/trap) will be. The same goes for tearing these things down: Work together and you’ll get it done much, much easier. As in incentive for players to play as a zombie there are a number of perks that come with that, being able to control a horde of AI-zombies only being one of them. The matches will take about 15-20 minutes to play out on a variety of unique scenarios, each with its own challenges and flavor.

Multi-level maps combined with strong pack mentality/cohesion mechanics, moral conundrums and survivor fortifications make Cold Comfort a heart thumping visceral gaming experience which mixes organized tactical group planning with split second decision making in real world scale battles with up to 5 players per side.

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Dev Diary: Animation & HUD

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ANIMATION & HUD

Things have been gearing up! We’ve been pretty busy working on the gameplay video, so I figured I’d take the opportunity to fill ya’ll in on our recent progress.

As you know, we recently decided, for better or for worse to push Cold Comfort on the steam Greenlight platform. We’ve had some great critique, but also some perturbed viewers that have mentioned the glaring lack of video gameplay, and rightfully so! We’re busy working on it, and we’d like to share with you how that is going.

Cold Comfort is a competitive multiplayer co-op zombie tactical shooter (Geez, that’s a mouthful!) in the early stages of development, and we don’t want to give too much away, but the basic look and feel is definitely important to future players.

The HUD (Head-Up-Display) as you know, is the method by which information is visually relayed to the player as part of the game’s user interface. While designing the HUD, we definitely wanted to keep a few things in mind, and the debate was constantly form vs function. We didn’t want it to overpower the screen and become a distraction, it should enhance the gamplay, not hinder it.

STATUS BAR

The status bar, which is displayed on the bottom left hand side of the screen covers the basic dynamic elements: HEALTH, INFECTION, ARMOR and STAMINA.

The Health attribute will change depending on which either the character takes damage or is healed. There is no health auto-health regeneration in Cold Comfort, so your medic is your new BFF, so make sure to keep them alive and safe!

The Infection level is used to display the amount of GSM (Gamma Strain Mutation) the player character has received. “Normal” AI zombies do not divvy out GSM infection levels, rather this is reserved for the Gamma Prime. If a character is attacked by a Gamma Prime, then in addition to taking damage, their infection level will increase. This is a progressive status, so watch it! It is imperative to find vaccination as soon as possible to ensure that you don’t become a zombie yourself.

Not all characters have armor, but those who do, covet it. If a player is wearing armor, then usually, the damage is firstly absorbed by the armor, depending on if that particular location is covered. Once the armor is depleted, then damage is taken directly.

There are a number of actions that you can perform in Cold Comfort, whether it be sprinting, climbing, fighting, building, each requires stamina. Each character class has a different stamina, so find the class that’s right for you.

ITEM BAR

Each character can carry a total of 6 items in their inventory. In the pre-game stage, players can pick and choose the appropriate layout to optimize their playing style. These items can however be dropped and new ones can be acquired throughout the course of the game. Many of the items are class specific items and can only initially be chosen by that class, that doesn’t however prevent other classes from picking up these items if found throughout the course of gameplay.

SLEDGEHAMMER ANIMATION


Deciding on all of the relevant assets required and getting them done individually, and FINALLY putting them together is a GREAT feeling. Now, it may not look like much, but having the hands that we made in conjunction with the “Anderson & Stone” Sledgehammer break apart those rocks is, well, it’s greatly satisfying.

Oh, one thing we should mention is that Cold Comfort does NOT require you to mine for resources! Breaking apart the rocks was simply for demonstration purposes.

Roadmap

Roadmap

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Check out what we have planned for Cold Comfort! Take a look.

We're on steam Greenlight!

We're on steam Greenlight!

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Cold Comfort has recently been added to steam Greenlight.

Interview with 3D Artist

Interview with 3D Artist

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We sat down with our inhouse 3D generalist and chewed the cud!

Cold Comfort Audio Play: A Crossfade to Terror

Cold Comfort Audio Play: A Crossfade to Terror

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We're presently producing an audio drama that takes place in the world of Cold Comfort.

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Cold Comfort
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Gamma Minus
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RT @ColdComfortGame: Watch @ohle_mathiebe make an awesome weapons cache for @ColdComfortGame live on #twitch! #gamedev #indiedev #ue4T.co

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RT @ohle_mathiebe: @DamnSkulls @ColdComfortGame We will make a bolt action sniper too soon :) so make sure you are there when i stream it :D

May 25 2017

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RT @game_developers: Cold Comfort: Watch ohle_mathiebe make an awesome weapons cache for ColdComfortGame live on #twitch! #gamedev #indT.co

May 25 2017

RT @gamma_minus: Mods! Get yer mods here! MODS! T.co

May 24 2017

Watch @ohle_mathiebe make an awesome weapons cache for @ColdComfortGame live on #twitch! #gamedev #indiedev #ue4T.co

May 24 2017

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