Civitatem is a medieval city builder where you help your villagers raise a new settlement in dangerous lands by making use of their skills and available world resources. Shape the future of your people by managing and assigning the most skilled villager for each task. Educate them and research new technologies, fight off the natural elements or raiders and explore the land for new villages to develop new trades routes, acquire new technologies and develop diplomatic relations.

The most important resource are your villagers, each specialized in some areas, gaining experience each time they perform a task. Educate them in schools and libraries to allow them to perform more complex tasks and jobs. Besides education the health of your people is imperative so herbalists and doctors are also quite important.

Nature has always had her way since the beginning of time so be prepared each season to face storms, disease, quakes and other events. Gaining high education, technology and constructing a strong settlement will help you survive in these troublesome times, but be prepared to defend your village from raiders, wild animals and unfriendly neighbors.

  • Procedural Maps - Territory Maps and Land maps are procedural generated along with the resources.
  • Villager Needs - Each villager has a certain numbers of needs for him to survive. Not fulfilling his needs like having access to food, shelter and water, might lead to the villager's death or him and his family departing your lands..
  • Dynamic Events - Every season is a challenge. From a chance to being raided by some greedy raiders, getting attacked by wildlife or experiencing a natural disaster, there is no time to relax, unless you are prepared. Not all events are negative. There are also positive events that might help your village grow faster.
  • Seasons, Day and Night cycle and Weather - Seasons are important due to weather, temperature and times to harvest and plant crops.
  • Research System - By educating and acquiring books for your people you can develop new technologies ranging from military to farming and architecture. Some technologies will be unlocked only when you perform certain actions.
  • Crafting - having the best armors, weapons and tools is the route to success in these dangerous lands.
  • Territory Exploration and Diplomacy - Besides your territory, you can send scouts to search the land for other villages and points of interest with which you can interact, providing rewards ranging from acquiring new books for your libraries to developing trade treaties or other diplomatic relations.

Civitatem is currently in development in Pre-Alpha and is planned to be released in Early Access on the official site and Steam this summer.

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In the current version of Civitatem a season lasts for one day, and one day lasts between 10 to 20 mins, based on what speed you use: normal or fast forward (150% speed). Each seasons has its own challenges since food decays from season to season unless is stored in salt, food like meat or dairy products. At the same time, each season influences what food you can forage, if any, farm, hunt and fish. Farming and Animal husbandry takes seasons, so you always have to be prepared. Winter is always coming!


During the day all healthy villagers are available for work, but how much time will work and how fast, depends on their skills, their needs status and morale. A hungry or thirsty villager with no access to either of these, will work a few hours at most, and he might get sick, die or even leave your settlement. During the night, the villagers will sleep and replenish their energy, unless you call for an emergency time to work, which you can do once per year without morale losses, and once per season with some serious morale repercussions, but if you have an emergency or an incoming event, you have to react or hope for the best.

To keep you busy at nights, beside events, the Village Elder can be used for any task the villagers usually do, since his energy replenishes very quick and is immune to morale debufs. He also works twice as fast than any villager, so you can always count on him when the villagers are sleeping or are too busy with other things.

Temperature is another factor, mostly in cold seasons, when if the villagers are not properly dressed they will work only in short burst of time, so at first you might want to have your hunters hunt and then craft a few leather clothes, until you have resources to and a tailor to create wool clothes and later linen, and keep the leather for armors.


That’s it for this week. Alpha has been postponed to July for the moment so it can be as polished as is possible, and of course the closed alpha test, will be held a few weeks before release, with the most active newsletter subscribers and early adopters of Centauri Sector (my previous game).

You can read the previous blog posts at and remember to subscribe to the newsletter for a chance to participate in closed alpha test.

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Latest tweets from @lwgames_studio

Civitatem : Dev Blog #3 – Time and Seasons #indiegame #indiedev #gamedev #citybuilder

Jun 6 2017

Civitatem - Dev Blog #2: Building a village #civitatem #indiegame #indiedev

May 12 2017

Civitatem - Dev Blog #1: #civitatem #indiegame #citybuilder #strategy

Apr 11 2017

Civitatem, my second solo PC Game is now in Pre-Alpha! #civitatem #indiegame #citybuilder #strategy

Sep 6 2016

Centauri Sector - Steam Summer Sale! #SteamSummerSale #indiegames

Jun 24 2016

Centauri Sector now available on Bundle Stars's -- Hidden Gems 3 Bundle -- #indiedev #indiegamedev #indiegames

Mar 8 2016

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