Civitatem is a medieval city builder where you help your villagers raise a new settlement in dangerous lands by making use of their skills and available world resources. Shape the future of your people by managing and assigning the most skilled villager for each task. Educate them and research new technologies, fight off the natural elements or raiders and explore the land for new villages to develop new trades routes, acquire new technologies and develop diplomatic relations.
The most important resource are your villagers, each specialized in some areas, gaining experience each time they perform a task. Educate them in schools and libraries to allow them to perform more complex tasks and jobs. Besides education the health of your people is imperative so herbalists and doctors are also quite important.
Nature has always had her way since the beginning of time so be prepared each season to face storms, disease, quakes and other events. Gaining high education, technology and constructing a strong settlement will help you survive in these troublesome times, but be prepared to defend your village from raiders, wild animals and unfriendly neighbors.
Civitatem is currently in development in Pre-Alpha and is planned to be released in Early Access on the official site and Steam in Q1 2018
It’s been quite some months since my last dev blog, but that will change during the next weeks/months since we are only 3-4 months until the release of Alpha 1. I recently released the first video, a teaser to show a bit of gameplay, and i’m planning to release more in the next few weeks, showing more detailed gameplay, features and probably create a Let’s Play as well.
For those that want to support the game early i decided to open the Pre-Orders page. By pre-ordering now you will be able to name a villager, access the upcoming closed tests and previews, DRM free copy and Steam Key on Early Access release in Q1 2018. More details:
In the current version of Civitatem a season lasts for one day, and one day lasts between 10 to 20 mins, based on what speed you use: normal or fast forward...
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