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In 2062, Men from Terra have access to a new technology from a mysterious Black Cube they found 5 years before. With this new power, they decide to explore their solar system, in search of signs for intelligent life. They send you at the discovery of planet Catyph and its moons.

Post tutorial Report RSS The Making Of Catyph

This is the complete making of Catyph. It shows the techniques I used to make the game.

Posted by on - Basic Other

Everyone interested in 2D Myst-like adventures and indie games development might be interested in this Making Of Catyph. It is a detailed and illustrated article, where I present the different stages of the game creation that I went through during the 2 years long development process. It begins with the pre-production stage (ideas, puzzles and rough sketches) and continues with the whole development in 3dsmax (modeling, animation, render, compositing) and the programming/scripting in Visionaire Studio.

>> Discover... Catyph, The Making Of <<


The hero, an anonymous astronaut (it's you, as the player of the game).
On the left: handmade figurine in "fimo" paste.
On the right: final model rendered in 3dsmax.


Production process of a background of the game.
Region Saad is an oasis, an alien forest in a reddish hostile desert.
At the top, the original watercolor sketch. At the bottom, the wire view in 3dsmax
and the result in the game.

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