"In 2062, Men from Terra have access to a new technology from a mysterious Black Cube they found 5 years before. With this new power, they decide to explore their solar system, in search for signs of intelligent life. They send you to discover the planet Catyph and its moon Tytaah."

CATYPH: The Kunci Experiment is Another Space Adventure reminiscent of Myst and Rhem, and you can certainly play it without knowing anything about the first Black Cube game, ASA. With the help of the data that you collect on Tytaah, you must attempt to access the 7 regions of this moon. Your main mission: understand what the Kunci is. The whole game relies on observation, discovery and exploration.

  • Discover a new story in the Black Cube series (ASA, Myha...)
  • An average of 15 hours of gameplay (25+ without walkthrough or help system)
  • Developed with Visionaire Studio (Daedalic)
  • Play in HD 1920x800 with video transitions
  • OST: 18 tracks composed by the artists of KARREO
  • Different difficulty levels
  • And of course, all new puzzles !
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RealMYHA is part of The Black Cube series (ASA: A Space Adventure, Catyph, Anterran...) and, like all other episodes, it can be played separately. In this sci-fi series, the Cubes are a mysterious and advanced technology created by the Anterran people, an alien civilization who disappeared long ago. The cubes interact with mankind at different moments of its history, offering new powers and technologies. But their true purpose still remains unknown...

MYHA, in its first Original Edition, was a free First Person Adventure game in 2d (prerendered 3d) composed of 360° cylindrical panoramic views, created in 10 days by Simon Mesnard during the Myst Game Jam of January 2016, on itch.io (also available on IndieDB here).

Including never-before-seen new content, RealMYHA is the Full 3D remake of MYHA, entirely recreated with Denis Martin, the author behind RoonSehv!


Denis and Simon have worked together to recreate the island of the original game with Unreal Engine 4. New puzzles and ideas make the game longer and more impressive. You'll have to explore the island, look for clues and take notes to solve the secrets of this world.

Please learn more about or project on Kickstarter! Take a few minutes to read our presentation even if you can't give money to help us fund the game. Thanks!

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Evolution of the project

Evolution of the project

News 3 comments

I didn't give a lot of news lately about Boïnihi. This is mainly because I am progressing slowly (taking my time in order to improve the game - and Summer...

Kel Leda demo released (Adventure Jam 2017)

Kel Leda demo released (Adventure Jam 2017)

News

Kel Leda is my submission for Adventure Jam 2017 on Game Jolt. It was created in less than 15 days according to the rules.

ASA and Catyph Steam sale

ASA and Catyph Steam sale

News

Black Cube games (ASA and Catyph) are on sale. Save 63%!

Catyph giveaway

Catyph giveaway

News

Don't miss the giveaway of Catyph! Only a few hours left to get one of the 30 Steam keys...

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Kel Leda - Adventure Jam edition

Kel Leda - Adventure Jam edition

Demo

This is my submission for Adventure Jam 2017 on Game Jolt. It was created in less than 15 days according to the rules. If you want the project to be continued...

Catyph Demo - First steps on Tytaah

Catyph Demo - First steps on Tytaah

Demo 2 comments

A playable Demo of Catyph: The Kunci Experiment...

Comments
Johnyliltoe
Johnyliltoe

Pretty neat game. Just started a review of the demo over at Youtube.com

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Simon_ASA Creator
Simon_ASA

Thanks Johnyliltoe! Your video is good, well done :)
I know that the game is quite hard, it's recommended to play with a pen and a paper to take notes.
There's a walkthrough available on the homepage here:
Theblackcube.fr
(scroll down until you see the walkthrough category)

Edit: I just realized that you even posted a 2nd part!
Edit2: and part3 too!

Reply Good karma+1 vote
-Farflame-
-Farflame-

Hello, Simon. Your posts about production and post-production are very nice. I didnt read all of them but I will. Its good to learn a little more about that. Thanks.

Im concerned with one thing. Do you try to make most puzzles related to the story and settings? Some puzzle-heavy games tend to have very little story and too much puzzles which can be pretty overwhelming after some time. So Im curious how do you balance these things.

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-Farflame-
-Farflame-

It looks really nice. Congratulations, Simon. You achieved to make the CGI movie interesting and surreal while not overdoing it into some weird stuff. There is only one very strange thing - that the astronaut is alone. I would advice to have some explanation for that (hint) in the game. I have few questions:

- Is movement free (FPS style) or nod-based?
- Could player meet few people or other inteligent beings/robots in the game in order to talk with them? Or is it secret? :)
- Is the story partially surreal or mythical or most things are explained and logical at the end?

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Simon_ASA Creator
Simon_ASA

Sorry for the late reply! Thanks for your comment, I'm glad you liked the short film. The fact that the astronaut is alone is somehow explained in the game, yes. You will have access to a datalog with a lot of info.

- movement is not free. Catyph is a slideshow game with video transitions. It is not realtime 3D.
- the player will be in communication with different characters. They will talk to you and make the story evolve.
- the story is both surreal and logical. It is surreal because most of the technologies and events are far from what we know of space exploration nowadays, but everything finds an explanation in a sci-fi way.

Reply Good karma+1 vote
-Farflame-
-Farflame-

Thanks for reply. Movement and communication is ok for me. I hope that at least one of these characters wont be human. :)

Do you also plan some survival element like the need to supply water tube in your suit? I know its not exactly survival adventure, but... you are alone on a distant moon after all. It could be implemented as mild atmosphere-enhancing puzzle element, not some constant deadly threat (for example - you will need water only few times in a story).

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Simon_ASA Creator
Simon_ASA

I can't tell too much now :) There is something I have in mind about supply, but it's not water or food. I will have to make some tests first, but later in the development when I have finished the graphics part.

You can see a preview of the characters on the devblog: 2011asa.blogspot.fr

Reply Good karma+1 vote
-Farflame-
-Farflame-

So oxygen then? :-)

Chars - that two unrevealed chars somewhat reminds me of R2D2 and C3PO. :-)
Germinal - he looks like a vampire.
General - I would probably avoid that cigar. Its pretty stereotypical Starcraft-style feature for "cool tough soldiers". IMHO scar would be better. The whole general model is far from great but I assume you wont see it much in the game.

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deniel777
deniel777

AWESOME!!!! Keep working on it!!!Super!

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Catyph: The Kunci Experiment
Platforms
Windows
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The Icehouse
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Style
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Single Player
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Indie
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Series
Myha
Myha Point and Click
Boïnihi: The K'i Codex
Boïnihi: The K'i Codex Point and Click
Kel Leda
Kel Leda Point and Click
RealMYHA
RealMYHA Adventure
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