"In 2062, Men from Terra have access to a new technology from a mysterious Black Cube they found 5 years before. With this new power, they decide to explore their solar system, in search for signs of intelligent life. They send you to discover the planet Catyph and its moon Tytaah."

CATYPH: The Kunci Experiment is Another Space Adventure reminiscent of Myst and Rhem, and you can certainly play it without knowing anything about the first Black Cube game, ASA. With the help of the data that you collect on Tytaah, you must attempt to access the 7 regions of this moon. Your main mission: understand what the Kunci is. The whole game relies on observation, discovery and exploration.

  • Discover a new story in the Black Cube series (ASA, Myha...)
  • An average of 15 hours of gameplay (25+ without walkthrough or help system)
  • Developed with Visionaire Studio (Daedalic)
  • Play in HD 1920x800 with video transitions
  • OST: 18 tracks composed by the artists of KARREO
  • Different difficulty levels
  • And of course, all new puzzles !
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BlackCube Jam 2016

With the help of the Icehouse collective, we have worked to prepare the Black Cube Jam. Inspired by the world of the Black Cube series (ASA, Catyph, Myha), you are invited to create a game/demo/prototype following the rules of the Jam. There are 2 physical prizes to win and we hope you will have the opportunity to discover many interesting scifi games and ideas!

Learn more:

The challenge is to create a space exploration game following this rule:

"A different hero finds a different Cube, in a different world, at a different time."

It allows to create a wide variety of exploration games, from narrative walks to rpgs, including adventure point and clicks, experiments, visual novels and more.

If you have no idea what The Black Cube series is all about, we invite you to visit and read the presentation on the official website

>> You can still vote for Catyph for the indie award 2016 <<

Thanks for your support! :)

Catyph Collector Edition

Catyph finished

Catyph finished


Catyph was released in June 2016 and is now in its final version. It probably deserves a quick summary before I move to something different and prepare...

Catyph:TKE revealed

Catyph:TKE revealed

News 3 comments

In 2062, Men from Terra have access to a new technology from a mysterious Black Cube they found 5 years before. With this new power, they decide to explore...

The Making Of Catyph

The Making Of Catyph

Other Tutorial

This is the complete making of Catyph. It shows the techniques I used to make the game.

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Catyph Demo - First steps on Tytaah

Catyph Demo - First steps on Tytaah

Demo 2 comments

A playable Demo of Catyph: The Kunci Experiment...


Pretty neat game. Just started a review of the demo over at Youtube.com

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Simon_ASA Creator

Thanks Johnyliltoe! Your video is good, well done :)
I know that the game is quite hard, it's recommended to play with a pen and a paper to take notes.
There's a walkthrough available on the homepage here:
(scroll down until you see the walkthrough category)

Edit: I just realized that you even posted a 2nd part!
Edit2: and part3 too!

Reply Good karma+1 vote

Hello, Simon. Your posts about production and post-production are very nice. I didnt read all of them but I will. Its good to learn a little more about that. Thanks.

Im concerned with one thing. Do you try to make most puzzles related to the story and settings? Some puzzle-heavy games tend to have very little story and too much puzzles which can be pretty overwhelming after some time. So Im curious how do you balance these things.

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It looks really nice. Congratulations, Simon. You achieved to make the CGI movie interesting and surreal while not overdoing it into some weird stuff. There is only one very strange thing - that the astronaut is alone. I would advice to have some explanation for that (hint) in the game. I have few questions:

- Is movement free (FPS style) or nod-based?
- Could player meet few people or other inteligent beings/robots in the game in order to talk with them? Or is it secret? :)
- Is the story partially surreal or mythical or most things are explained and logical at the end?

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Simon_ASA Creator

Sorry for the late reply! Thanks for your comment, I'm glad you liked the short film. The fact that the astronaut is alone is somehow explained in the game, yes. You will have access to a datalog with a lot of info.

- movement is not free. Catyph is a slideshow game with video transitions. It is not realtime 3D.
- the player will be in communication with different characters. They will talk to you and make the story evolve.
- the story is both surreal and logical. It is surreal because most of the technologies and events are far from what we know of space exploration nowadays, but everything finds an explanation in a sci-fi way.

Reply Good karma+1 vote

Thanks for reply. Movement and communication is ok for me. I hope that at least one of these characters wont be human. :)

Do you also plan some survival element like the need to supply water tube in your suit? I know its not exactly survival adventure, but... you are alone on a distant moon after all. It could be implemented as mild atmosphere-enhancing puzzle element, not some constant deadly threat (for example - you will need water only few times in a story).

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Simon_ASA Creator

I can't tell too much now :) There is something I have in mind about supply, but it's not water or food. I will have to make some tests first, but later in the development when I have finished the graphics part.

You can see a preview of the characters on the devblog: 2011asa.blogspot.fr

Reply Good karma+1 vote

So oxygen then? :-)

Chars - that two unrevealed chars somewhat reminds me of R2D2 and C3PO. :-)
Germinal - he looks like a vampire.
General - I would probably avoid that cigar. Its pretty stereotypical Starcraft-style feature for "cool tough soldiers". IMHO scar would be better. The whole general model is far from great but I assume you wont see it much in the game.

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AWESOME!!!! Keep working on it!!!Super!

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