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"In 2062, Men from Terra have access to a new technology from a mysterious Black Cube they found 5 years before. With this new power, they decide to explore their solar system, in search for signs of intelligent life. They send you to discover the planet Catyph and its moon Tytaah."

CATYPH: The Kunci Experiment is Another Space Adventure reminiscent of Myst and Rhem, and you can certainly play it without knowing anything about the first Black Cube game, ASA. With the help of the data that you collect on Tytaah, you must attempt to access the 7 regions of this moon. Your main mission: understand what the Kunci is. The whole game relies on observation, discovery and exploration.

  • Discover a new story in the Black Cube series (ASA, Myha...)
  • An average of 15 hours of gameplay (25+ without walkthrough or help system)
  • Developed with Visionaire Studio (Daedalic)
  • Play in HD 1920x800 with video transitions
  • OST: 18 tracks composed by the artists of KARREO
  • Different difficulty levels
  • And of course, all new puzzles !
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Catyph finished


Hello everyone,

Catyph is a 2D first person scifi adventure game in the Black Cube series, reminiscent of such famous series such as Myst and Rhem, and a spiritual sequel to my first game ASA: A Space Adventure. You can learn more about Catyph by linking through its homepage to read a description, watch screenshots, videos or listen to the OST. And of course you'll be able to read the complete Making Of (scroll down at the bottom of the page), and a walkthrough.

Catyph was released in May/June 2016 on Steam, and more recently on Zodiac and Humble, DRM Free, and is now in its final version.

Why "final"? It simply means that there will not be any additional update. I had plans to implement other languages, like I did for ASA Remastered Edition before (including Italian, Spanish and German), and maybe also include a gameplay tutorial at the beginning of the game to give more details about the cursors and arrows. However, since the death of my backup hard drive, I have lost the work files and all 3D scenes, and am in the incapacity to load the dev build in the Visionaire engine. As a result the game cannot change anymore, and happily it is working fine, all known issues had been fixed in time.

Gameplay: Point & Click. Visit the regions of Tytaah, take notes on a piece of paper, and solve the puzzles!
Hotspots description:
- blue circles: action/examine
- blue arrows: turn head/view to look around you
- red arrows: walk to next/preview node/view
- blue dots at the bottom of the screen: turn view 180°

I would like to sincerely thank everyone who supported the game and made it possible, which includes a very lot of followers, kind supporters, passionate developers, ASA fans, The Icehouse collective and many more people. It's been incredible for me, and not only did I create a game, I also had the opportunity to be in touch with many of you to talk of my creations.

Catyph is available on Steam, Humble, Zodiac and itch.io, DRM free, in English and French. There is a Steam bundle with ASA that allows to save -10%. You can also get the DVD versions until Christmas with -40% by using coupon CHRISTMASCUBE2016 on the store.

If you liked ASA (and Catyph) and are interested in scifi stories and game development, you are warmly invited to join the BlackCube Jam starting on December 12th, which will ask you to create a game/demo/proto in 6 days following one rule: "A different hero finds a different Cube, in a different world, at a different time."
Read more about the BlackCube Jam


If you're curious about The Black Cube series but don't plan to buy any of these games, you can at least try the playable demos of ASA and Catyph, or download the free game Myha that was created in January during the Myst Jam. Myha's story comes between the events of ASA and Catyph.

Finally I would like to suggest to bookmark www.theblackcube.fr,, where you will find all the past and future projects related to ASA, Myha and Catyph. The Black Cube series will continue to expand! For example we have started a comics project that is a prequel to ASA: ANTERRAN tells the story of the creators of the Cubes and the Ark spaceship. The 2nd episode was just released last month in digital and paper versions.

Sorry for the lack of news and informations until now. I mainly wanted to focus on the Making Of this time in order to communicate and show you my progress, which proved more exhausting that I first though. I will try to do much better with my future games, and try to keep you updated here on IndieDB if you are interested in my games.

To stay updated about the next Black Cube games and my other projects, you can of course count on me to share some info here when I have the time (which I will do as much as possible), or simply follow me on one of the 3 Facebook pages where I often send news (The Icehouse, The Black Cube or Simon Says: Play!).

Best regards,

Catyph:TKE revealed

Catyph:TKE revealed

News 3 comments

In 2062, Men from Terra have access to a new technology from a mysterious Black Cube they found 5 years before. With this new power, they decide to explore...

The Making Of Catyph

The Making Of Catyph

Other Tutorial

This is the complete making of Catyph. It shows the techniques I used to make the game.

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Catyph Demo - First steps on Tytaah

Catyph Demo - First steps on Tytaah


A playable Demo of Catyph: The Kunci Experiment...


Hello, Simon. Your posts about production and post-production are very nice. I didnt read all of them but I will. Its good to learn a little more about that. Thanks.

Im concerned with one thing. Do you try to make most puzzles related to the story and settings? Some puzzle-heavy games tend to have very little story and too much puzzles which can be pretty overwhelming after some time. So Im curious how do you balance these things.

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It looks really nice. Congratulations, Simon. You achieved to make the CGI movie interesting and surreal while not overdoing it into some weird stuff. There is only one very strange thing - that the astronaut is alone. I would advice to have some explanation for that (hint) in the game. I have few questions:

- Is movement free (FPS style) or nod-based?
- Could player meet few people or other inteligent beings/robots in the game in order to talk with them? Or is it secret? :)
- Is the story partially surreal or mythical or most things are explained and logical at the end?

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Simon_ASA Creator

Sorry for the late reply! Thanks for your comment, I'm glad you liked the short film. The fact that the astronaut is alone is somehow explained in the game, yes. You will have access to a datalog with a lot of info.

- movement is not free. Catyph is a slideshow game with video transitions. It is not realtime 3D.
- the player will be in communication with different characters. They will talk to you and make the story evolve.
- the story is both surreal and logical. It is surreal because most of the technologies and events are far from what we know of space exploration nowadays, but everything finds an explanation in a sci-fi way.

Reply Good karma+1 vote

Thanks for reply. Movement and communication is ok for me. I hope that at least one of these characters wont be human. :)

Do you also plan some survival element like the need to supply water tube in your suit? I know its not exactly survival adventure, but... you are alone on a distant moon after all. It could be implemented as mild atmosphere-enhancing puzzle element, not some constant deadly threat (for example - you will need water only few times in a story).

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Simon_ASA Creator

I can't tell too much now :) There is something I have in mind about supply, but it's not water or food. I will have to make some tests first, but later in the development when I have finished the graphics part.

You can see a preview of the characters on the devblog: 2011asa.blogspot.fr

Reply Good karma+1 vote

So oxygen then? :-)

Chars - that two unrevealed chars somewhat reminds me of R2D2 and C3PO. :-)
Germinal - he looks like a vampire.
General - I would probably avoid that cigar. Its pretty stereotypical Starcraft-style feature for "cool tough soldiers". IMHO scar would be better. The whole general model is far from great but I assume you wont see it much in the game.

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AWESOME!!!! Keep working on it!!!Super!

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