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In 2062, Men from Terra have access to a new technology from a mysterious Black Cube they found 5 years before. With this new power, they decide to explore their solar system, in search of signs for intelligent life. They send you at the discovery of planet Catyph and its moons. Read More...

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We are pleased to introduce the 3rd project from Simon Mesnard : ‘Catyph: The Kunci Experiment’. It's a 1st person adventure game to be released in Summer 2014, and similar to our previous game ASA: A Space Adventure. In Catyph:TKE, a sci-fi oriented point & click, you start on a moon called Tytaah divided into several regions, where you'll face challenging puzzles in various environments.

It is not a direct sequel to ASA and doesn't require to know it already.

Catyph:TKE has once again been thought like an interactive story and exploration : it will feature prerendered graphics and CG cutscenes, to follow our initial short film 'Catyph'. Like in ASA, the storyline of the game will be developed for an immersive experience.
“You play in 2062 as an astronaut sent by Terra to explore the solar system in search for signs of intelligent life. After going through strange events, you finally land on Tytaah, a moon of planet Catyph. You quickly realise that a mechanism called the Kunci is the reason for your presence here, and a man of unknown identity asks you to make it work for him. You'll have to explore the moon and other places to gather more informations and understand the situation.”

Catyph has a traditionnal point & click gameplay similar to the Myst series. It is created with the Visionaire Studio engine used by the Daedalic teams (Deponia). With the help of all data you collect, and the support of your AI, you will visit Tytaah and try to access all the regions of this moon. Your main mission : understanding what the Kunci is. All the game relies on exploration and discovery.
Features :

  • Discover a new story in the Black Cube series (ASA, The Black Tower)
  • Visit new and varied areas with realistic graphics
  • Developed with Visionaire Studio (Daedalic), allowing HD graphics and more flexibility
  • Different difficulty levels
  • And of course, all new puzzles !

Summary :
: Summer 2014
: PC (Mac and Linux if possible)
: Adventure, Point-and-Click, Puzzle, Indie
: Sci-fi
: DRM free
: English, French (possibly Italian and Spanish)
Catyph is 100% autofunded and homemade with love.

Post comment Comments
-Farflame- Oct 4 2014 says:

Hello, Simon. Your posts about production and post-production are very nice. I didnt read all of them but I will. Its good to learn a little more about that. Thanks.

Im concerned with one thing. Do you try to make most puzzles related to the story and settings? Some puzzle-heavy games tend to have very little story and too much puzzles which can be pretty overwhelming after some time. So Im curious how do you balance these things.

+1 vote     reply to comment
-Farflame- May 1 2014 says:

It looks really nice. Congratulations, Simon. You achieved to make the CGI movie interesting and surreal while not overdoing it into some weird stuff. There is only one very strange thing - that the astronaut is alone. I would advice to have some explanation for that (hint) in the game. I have few questions:

- Is movement free (FPS style) or nod-based?
- Could player meet few people or other inteligent beings/robots in the game in order to talk with them? Or is it secret? :)
- Is the story partially surreal or mythical or most things are explained and logical at the end?

+1 vote     reply to comment
Simon_ASA Creator
Simon_ASA May 24 2014 replied:

Sorry for the late reply! Thanks for your comment, I'm glad you liked the short film. The fact that the astronaut is alone is somehow explained in the game, yes. You will have access to a datalog with a lot of info.

- movement is not free. Catyph is a slideshow game with video transitions. It is not realtime 3D.
- the player will be in communication with different characters. They will talk to you and make the story evolve.
- the story is both surreal and logical. It is surreal because most of the technologies and events are far from what we know of space exploration nowadays, but everything finds an explanation in a sci-fi way.

+1 vote   reply to comment
-Farflame- Jul 25 2014 replied:

Thanks for reply. Movement and communication is ok for me. I hope that at least one of these characters wont be human. :)

Do you also plan some survival element like the need to supply water tube in your suit? I know its not exactly survival adventure, but... you are alone on a distant moon after all. It could be implemented as mild atmosphere-enhancing puzzle element, not some constant deadly threat (for example - you will need water only few times in a story).

+1 vote     reply to comment
Simon_ASA Creator
Simon_ASA Jul 25 2014 replied:

I can't tell too much now :) There is something I have in mind about supply, but it's not water or food. I will have to make some tests first, but later in the development when I have finished the graphics part.

You can see a preview of the characters on the devblog: 2011asa.blogspot.fr

+1 vote   reply to comment
-Farflame- Jul 26 2014 replied:

So oxygen then? :-)

Chars - that two unrevealed chars somewhat reminds me of R2D2 and C3PO. :-)
Germinal - he looks like a vampire.
General - I would probably avoid that cigar. Its pretty stereotypical Starcraft-style feature for "cool tough soldiers". IMHO scar would be better. The whole general model is far from great but I assume you wont see it much in the game.

+1 vote     reply to comment
deniel777 Jan 25 2014 says:

AWESOME!!!! Keep working on it!!!Super!

+2 votes     reply to comment
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