BAMN is a 2D rpg developed in c++/SDL for Windows. It features 12 dungeons, 3 side quests and 2 small towns.

Some of the game features:
* Trigger additional round actions by meeting battle requirements. These can include having certain combinations of status effects or the current the status of the team.

* Scroll system to enhance character stats and abilities.

* No items can be used in battle or the menu. There are no heal potions, etc. You have to use your abilities to manage your team. There's a Charge ability to regain MP points in battle. Defending in battle makes you invulnerable to status effects and speeds up their removal once you are inflicted with one. Since there are no usable items, there's also no sales people and new inventory can only be gained by advancing in the story.

* There are no towns in the game. There's technically 2, but not in the traditional sense. They have no inns, no sale stores, etc.

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BAMN game update

News

Hello everyone,

Most of the recent work on BAMN has been getting the art for the enemies and dungeons of the game. We had an artist that was working exclusively on the tilesets and back in July we started working with another artist to work on the enemies.

Unfortunately, we haven't been able to produce a new demo but we would like to at least show new screenshots of the game.

The following 2 screenshots are from the Ghost Tower dungeon. After the player is trapped in the magical dimension of Magistra, they must climb the Ghost Tower to reach a portal that can return them to the real world.

Ghost Tower

Ghost Tower Top

The following screenshot shows the fight against Alster, the game's first boss.

Alster

The second dungeon of the game is going through the Lavinan forest. In this forest, one enemy unit is the fish man. Here's a screenshot of one of those battles.

Fish men fight

The third dungeon of the game is inside the Valeria, the flagship the player's group uses to travel. It's hijacked by some monsters.

The Valeria Ship

We hope to have a new demo before the end of the year. Pretty much all programming is done so it depends on how fast we can get all the new art.

Any and all feedback that you guys might have is appreciated.

BAMN Version 4.54

BAMN Version 4.54

News 4 comments

Version 4.54 of By Any Means Necessary has been uploaded. Update includes new battle spell animations, including the Meteor and the Solar Explosion spells...

BAMN Version 4.35

BAMN Version 4.35

News

Version 4.35 of By Any Means Necessary has been uploaded. Update includes new battle spell animations, proper game pad support, more map improvements...

BAMN Version 4.27

BAMN Version 4.27

News

Version 4.27 of By Any Means Necessary has been uploaded. More new battle animations, map improvements and several bug fixes.

BAMN Version 4.16

BAMN Version 4.16

News

Version 4.16 of BAMN has been uploaded. New battle spell animations and improvements based on player feedback.

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BAMN Version 4.54

BAMN Version 4.54

Demo 1 comment

New battle spell animations. New abilities, items and scrolls. Balance adjustments. Lots of bug fixes.

BAMN Version 4.35

BAMN Version 4.35

Demo

New battle spell animations. Proper game pad support. Easier to run from battles. Improvements to the game's maps.

BAMN Version 4.31

BAMN Version 4.31

Demo

Version 4.31 of BAMN. Fixing issues with the previous version.

BAMN Version 4.27

BAMN Version 4.27

Demo

Version 4.27 of By Any Means Necessary. New battle animations, adjustment to several maps and bug fixes.

BAMN

BAMN

Demo

Beta version. All dungeons and side quests are in. Improvements based on players' feedback.

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By Any Means Necessary
Platforms
Windows
Creator
tgramsus
Engine
Custom
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Role Playing
Theme
Fantasy
Players
Single Player
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Indie
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