BAMN is a 2D RPG for Windows.
Some of the game features:
* Trigger additional round actions by meeting battle requirements. These can include having certain combinations of status effects or the current status of the team.
* Scroll system to enhance character stats and abilities.
* No items can be used in battle or the menu. There are no heal potions, etc. You have to use your abilities to manage your team. There's a Charge ability to regain MP points in battle. Defending in battle makes you invulnerable to status effects and speeds up their removal once you are inflicted with one. Since there are no usable items, there's also no sales people and new inventory can only be gained by advancing in the story.
* Multiple side quests: Find the hidden dungeon, collect the most powerful scrolls, hunt beasts in the Norsfolk swamp and defeat all the monsters in the Pet Arena.
Hello everyone,
I would like to present the first trailer of "By Any Means Necessary".
This is the logo of the game:
We are planning on releasing the game on Steam on October 3rd, barring any setbacks. Here's is the link to the steam page: By Any Means Necessary Steam Page
Any and all feedback that you guys might have is appreciated.
Version 4.54 of By Any Means Necessary has been uploaded. Update includes new battle spell animations, including the Meteor and the Solar Explosion spells...
Version 4.35 of By Any Means Necessary has been uploaded. Update includes new battle spell animations, proper game pad support, more map improvements...
Version 4.27 of By Any Means Necessary has been uploaded. More new battle animations, map improvements and several bug fixes.
New battle spell animations. New abilities, items and scrolls. Balance adjustments. Lots of bug fixes.
New battle spell animations. Proper game pad support. Easier to run from battles. Improvements to the game's maps.
Version 4.27 of By Any Means Necessary. New battle animations, adjustment to several maps and bug fixes.
Beta version. All dungeons and side quests are in. Improvements based on players' feedback.
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