Only you can reclaim the world of SRC from an army of evil software-bugs: time to top-down-shoot balls of energy at cartoon monsters and watch them explode! "Bugger!" is a top-down shooter in the vein of CyberDogs, with a slightly unconventionally theme... The game is being developed from the ground up in C++, using the open SFML graphics library. As such it can (and will) be cross platform upon release :-)
A new (free) alpha build has been released for Linux and Windows systems, along with new screenshots and videos :D
auto-tiling & multiple weapons release!
I've finished the auto-tiling system: now when you add or remove pathing the overlaying tiles are automatically readjusted. No more going in and doing...
auto-tiling finished!
Today I've released a whole host of new media and an initial Alpha demo. This game has maybe another year 6-12 months of work left to do, but early feedback...
initial alpha demo!
"Bugger!" is moving along smoothly. The engine now supports special effects, so I've made a some more place-holder art to show them off. New screenshots...
sexy new special effects!
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