A VR stealth game currently in development for the HTC Vive, to be released on Steam!

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First-person stealth-'em-up Budget Cuts, a game which has fast become a star title for the HTC Vive, has just released a playable demo on Steam. Exclusive to the Vive, Budget Cuts sees you infiltrating a corporation guarded by hostile robots, armed only with throwable objects that you find in the environment, and a teleportation gun that helps you move around the level.

Budget Cuts Screenshot


Developer Neat Corporation calls the release a "Premature Demo Edition" and states that the game is still in "pre-alpha". According to Road To VR, Neat Corporation's Joachim Holmer says the plan is to have the game out by the end of the year, and for it to be roughly equivalent to the original Portal in length.

IGN has posted an extended walkthrough of the game, which you can check out here if you don't have a Vive yourself to try it out with:

VR Stealth Game Budget Cuts Features Portals And Throwing Knives

VR Stealth Game Budget Cuts Features Portals And Throwing Knives

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This first-person stealth game for the HTC Vive also features a unique approach to moving around virtual space.

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Budget Cuts
Platforms
Windows, VR
Developer
Neat Corporation
Engine
Unity
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Style
Genre
Stealth
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @joachimholmer, @neatcorp

Off-white T.co

Apr 19 2017 by joachimholmer

RT @jmarieray: q: hey justine why did you wanna get out of mobile games so bad me: T.co

Apr 13 2017 by joachimholmer

Can you use the word "emergency" as the degree to which something is emergent?

Apr 13 2017 by joachimholmer

RT @daisyowl: playtesting your own level for the 1000th time T.co

Apr 12 2017 by joachimholmer

Oh, okay so, uh... no? T.co

Apr 3 2017 by joachimholmer

Is there any way to avoid @Twitter's JPEG compression and roll with your own?

Mar 31 2017 by joachimholmer

Actual VR debugging T.co

Mar 29 2017 by joachimholmer

#unitytips: When using Lerp in shaders - make sure none of the values are NAN or INF because holy shit this took 5 hours to debug

Mar 28 2017 by joachimholmer

RT @JoachimHolmer: We're super excited to have @Dhiel join us here @NeatCorp - she'll be level designing for Budget Cuts! T.co

Feb 17 2017 by neatcorp

RT @JoachimHolmer: Wrote a piece on the design process behind our portal locomotion in Budget Cuts! #VR Medium.com T.co

Aug 4 2016 by neatcorp

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