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A VR stealth game currently in development for the HTC Vive, to be released on Steam!

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First-person stealth-'em-up Budget Cuts, a game which has fast become a star title for the HTC Vive, has just released a playable demo on Steam. Exclusive to the Vive, Budget Cuts sees you infiltrating a corporation guarded by hostile robots, armed only with throwable objects that you find in the environment, and a teleportation gun that helps you move around the level.

Budget Cuts Screenshot


Developer Neat Corporation calls the release a "Premature Demo Edition" and states that the game is still in "pre-alpha". According to Road To VR, Neat Corporation's Joachim Holmer says the plan is to have the game out by the end of the year, and for it to be roughly equivalent to the original Portal in length.

IGN has posted an extended walkthrough of the game, which you can check out here if you don't have a Vive yourself to try it out with:

VR Stealth Game Budget Cuts Features Portals And Throwing Knives

VR Stealth Game Budget Cuts Features Portals And Throwing Knives

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This first-person stealth game for the HTC Vive also features a unique approach to moving around virtual space.

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Budget Cuts
Platforms
Windows, VR
Developer
Neat Corporation
Engine
Unity
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Style
Genre
Stealth
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @joachimholmer, @neatcorp

RT @Dhiel: All of our #VR #gamedev friends are off at #OC5 getting excited about the #OculusQuest while we're over here at… T.co

Sep 27 2018 by neatcorp

We love you @CasandChary but how could you do this to Bob??!? 🗡🤖 #BudgetCutsVR Youtu.be

Sep 24 2018 by neatcorp

RT @Kevin_C_Vail: my favorite #VR game so far, #budgetcutsvr. Looking forward to Budget Cuts #2! @NeatCorp T.co

Sep 21 2018 by neatcorp

RT @FreyaHolmer: 💦 T.co

Sep 5 2018 by neatcorp

We just realized this is not how physics works. Oculus Patch coming soon! T.co

Sep 3 2018 by neatcorp

RT @FreyaHolmer: Many people have been asking me about VR game design and development - I thought I'd summarize some of my thoughts in this thread

Aug 30 2018 by neatcorp

RT @FreyaHolmer: This is one of the most terrifying things I've ever had to write, but I have to do this in order to move on with my… T.co

Apr 29 2018 by joachimholmer

This is one of the most terrifying things I've ever had to write, but I have to do this in order to move on with my… T.co

Apr 28 2018 by joachimholmer

T.co

Apr 26 2018 by joachimholmer

Path tracing with a "broken" random function apparently turns it into absolutely gorgeous GPU impressionist art T.co

Apr 24 2018 by joachimholmer

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