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A VR stealth game currently in development for the HTC Vive, to be released on Steam!

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First-person stealth-'em-up Budget Cuts, a game which has fast become a star title for the HTC Vive, has just released a playable demo on Steam. Exclusive to the Vive, Budget Cuts sees you infiltrating a corporation guarded by hostile robots, armed only with throwable objects that you find in the environment, and a teleportation gun that helps you move around the level.

Budget Cuts Screenshot


Developer Neat Corporation calls the release a "Premature Demo Edition" and states that the game is still in "pre-alpha". According to Road To VR, Neat Corporation's Joachim Holmer says the plan is to have the game out by the end of the year, and for it to be roughly equivalent to the original Portal in length.

IGN has posted an extended walkthrough of the game, which you can check out here if you don't have a Vive yourself to try it out with:

VR Stealth Game Budget Cuts Features Portals And Throwing Knives

VR Stealth Game Budget Cuts Features Portals And Throwing Knives

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This first-person stealth game for the HTC Vive also features a unique approach to moving around virtual space.

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Budget Cuts
Platforms
Windows, VR
Developer
Neat Corporation
Engine
Unity
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Style
Genre
Stealth
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @joachimholmer, @neatcorp

We added 30 achievements in our latest patch to #BudgetCutsVR! ✨ T.co

Jul 19 2018 by neatcorp

Patch 4 for Budget Cuts is now LIVE!! ✂️🤖 Steamcommunity.com

Jul 19 2018 by neatcorp

Patch 4 for Budget Cuts is now in beta ✂️🤖 We really appreciate the feedback you've all been giving us, please keep… T.co

Jul 13 2018 by neatcorp

RT @FreyaHolmer: Achievement code T.co

Jul 3 2018 by neatcorp

So neat, much wow! What's your best tip for keeping your set-up untangled and game ready? #BudgetCutsVR #neat T.co

Jun 30 2018 by neatcorp

RT @vrgamecritic: Budget Cuts [76/100] @4Players – an incredibly intense #VR stealth game with excellent use of room-scale and cool t… T.co

Jun 30 2018 by neatcorp

RT @FreyaHolmer: This is one of the most terrifying things I've ever had to write, but I have to do this in order to move on with my… T.co

Apr 29 2018 by joachimholmer

This is one of the most terrifying things I've ever had to write, but I have to do this in order to move on with my… T.co

Apr 28 2018 by joachimholmer

T.co

Apr 26 2018 by joachimholmer

Path tracing with a "broken" random function apparently turns it into absolutely gorgeous GPU impressionist art T.co

Apr 24 2018 by joachimholmer

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