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Cool aircrafts, big guns, dogfight thrill, single player, multi player, modding support, moustaches and ladies. You'll like it.

Main features:

  • Platform: Windows, Mac, Linux
  • An epic adventure over more than 18 missions.
  • 3 different environments: desert, fjords and pacific atolls.
  • Both cockpit and external views
  • Multiplayer modes: deathmatch/team deathmatch, race, and more to come.
  • Joystick focused gameplay, but a gamepad is right too.
  • Modding tools.
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1 comment by Crashy-LMS on Sep 22nd, 2014

BOMB is available since August in Steam Early Access store, and of course in the Desura Store.

The current version is Mk III which contains the full single player campaign, 2 stable multi-players mode (dogfight and team dogfight) and one unstable (the Race mode).

Short gif showing the gun lighting effect.

The recent patches have fixed a lot of bugs, made the game run smoother, have improved a lot the game UI, general finishes, and finally fixed the triple screen rendering.

Here are two screen-shots of the game in triple screen:

User Posted ImageUser Posted Image

The linux version is also in progress, we have almost finished the port and we are currently optimizing the game when running with OpenGl.

Here are the recents and significant change logs:


  • Improved the AI mid-air collision avoidance code.
  • The player aircraft is now stabilized during in-mission dialogs when the camera looks at other aircraft.
  • Added axis value viewer in the input configuration menu.
  • Added a confirmation menu before leaving the game during gameplay.
  • Fixed a minor bug with the Xbox controller triggers.
  • Fixed a menu bug in skirmish mode.


  • Level loading is now faster, especially during a map change.
  • Fixed the bug of the guns firing after a loading.
  • The screen saver no more pops up when playing the game.
  • The control settings menu buttons are now a bit larger.
  • The camera when using the W.I.P mouse control has been changed.

For older change logs, please refers to our steam page.

A few screen-shots from the third Act:

We are doing our best to add the various improvements asked by our early players, and we are grateful for their useful and positive feedbacks.

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Post comment Comments
TKAzA Apr 30 2014, 8:12am says:

Cant wait for this, when can we expect a demo or public beta?

+1 vote     reply to comment
kdub40k Feb 1 2014, 3:02am says:

reminds me of tailspin. wheres baloo the bear?

+1 vote     reply to comment
Jetcutter Jan 31 2014, 10:43am says:

Looking Good! Waiting patiently.

+1 vote     reply to comment
tom111 Jan 12 2014, 5:58am says:

Have you been inspiered ny Crimson skies?

+1 vote     reply to comment
Crashy-LMS Jan 12 2014, 7:10am replied:

A little bit yes, it was our main reference.

+1 vote     reply to comment
Kaïwann Jan 9 2014, 7:47pm says:

It looks very good, nice work.

+1 vote     reply to comment
viico Dec 11 2013, 8:58am says:

Thanks. You're the first one to like us here.

It totally worth a free copy of the game when it's released! :)

0 votes     reply to comment
moddlord1 Nov 25 2013, 8:56am says:


+2 votes     reply to comment
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Windows, Mac, Linux
Developer & Publisher
La Moustache Studio
Ogre Engine
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Official Page
Release Date
Released Jan 30, 2014
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Combat Sim
Single & Multiplayer

Latest tweets from @lamoustachestud

@WingsOfNazaire Keep up the good work guys, this looks awesome !

Oct 19 2014, 4:28pm

New patch ( version Mk III l ) changelog : T.co #indiedev #gaming #indiegame

Oct 15 2014, 8:17am

A little family picture :) #screenshotsaturday T.co

Oct 10 2014, 9:44am

Well, it's a good starting point ! T.co

Oct 9 2014, 10:04am

@OSomeStudio And more samplers !

Oct 9 2014, 9:47am

RT @EventsForGames: #FF Studios indépendants français au top: @alkemigames @WildFactorGames @SplasherGame @PasstechGames @Aghartastudio @La

Sep 27 2014, 7:02am

BOMB update Mk IIIi is online. From @steam_games: T.co

Sep 23 2014, 10:43am

@Toscio56 The japanese translation has been made by a friend, it's not complete yet. This one and other languages may come later. :)

Sep 23 2014, 5:03am

@benanoob Disons qu'il faut tournoyer,mais régulièrement relâcher le manche pour regagner de l'énergie.Le dog' est une question d'énergie.

Sep 21 2014, 3:15pm

@benanoob Protip : éviter le tournoyant quand c'est possible, pour ne pas trop perdre de vitesse ! Surtout avec le premier avion.

Sep 21 2014, 1:57pm

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