You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with least possible loss of life the desired outcome.
This is some raw gameplay. I think there are quite a few new things since the last video, I will figure out which they are (I've kind of lost track) and address them in an article.
looks really cool :)
Thanks!
kewl! but i really don't see any Wall splatters.
I'm pretty sure there are some in there. Anyways no need to worry, there are wall splats.
well my eyes are kinda retarded they need somethin BIG! but cool man, as long as i enjoy it, no need to rush everything.
I saw them
Admittedly perhaps they are not as visible as in the old demos, I'm going for more realism now. But it's configurable through settings :) You can make it completely over the top if you like.
Options are always good ;)
This is really exciting to see.
Absolutely awesome, I loved that sig 552 :)
Cool! So far it's just a draft. I don't know if it's that visible but its textures are not filled in with detail yet. Soon it will look even better.
Take all the time you need, this is gonna be a killer game ;)
Love this!
I think i can smell the demo already :3
Sweet, the smell is spreading :) Sometimes when I compile the code my neighbors drop by wondering what the smell is. Obviously they're not software engineers.