You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with least possible loss of life the desired outcome.
I added some more textual feedback to the interactions.
Now you'll see text indicating that an interaction is executing. You'll also be notified when they are aborted. Before this it was not very clear when they were cancelled which probably was a bit confusing.
A welcome addition. I had just been spamming the space bar .
I usually do that too. The idea is that the other teammates will handle those things further on. Like you configure the first two or three members to assault rooms and keep moving forward, and one or two guys to go behind and pick up weapons, restrain people, give first aid etc. The player can still do any of those things of course.
A mechanic to hear noise in the next room might be interesting. say you were doing this, tying up this person and the AI interacts because one of the AI is a talkative type, the game might alert you aswell, kinda Metal Gear style, with a ! icon, pointing to the next room. you could use audio samples for the talk. It would have to be a random event in the likely hood someone is a jabber or something. Just a gameplay thought.