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In this game, players control Mushroom and Snail as two opposing species that aim to destroy each other in an enclosed natural environment with limited resources. Each side has unique abilities and tools to help it achieve dominance over the other.

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The game is in its 6th week of development by a team of 4. In the past week we focused on gameplay balancing (A) and bugfixes (B).

[A1] Added cooldown for Snail's sprint and spit. Spamming these skills had been observed to completely ruin Mushroom's gameplay experience and make it virtually impossible to win.
[A2] Snail now has an upper limit for health and mycelium eating speed. This prevents snail from playing passively-defensively and continuously stack its health and speed attributes through leveling up.
[A3] Snail's natural health regeneration (while not in a grass bush) has been removed. It can now only regain health when staying in grass bushes.

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[A4] There are now less grass bushes. This adds more challenge to Snail's maneuvering as they look for a place to regenerate health.
[A5] Mushroom's minimap now always shows the entire map. This is to balance the immobility of Mushroom and make it easier for it to expand or defend effectively.
[A6] Snail can now see its current level next to the experience bar.

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[A7] Nests can now contain a random number of little mushrooms between 1 and 3 (used to be always 1), and they replenish slightly faster than before. This makes it easier for Snail to recover lost units.
[A8] Snail's bomb can now deal damage directly to (big) Mushroom.

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[B1] Mushroom's growth source can now no longer be placed on mucus tiles. Since mucus prevents mycelium growth, this source would become practically useless otherwise.
[B2] Fixed several internal synchronization bugs in the tutorial scene that makes it impossible to (1) access pause menu in the beginning and (2) guide little mushroom attacks with right click.
[B3] Bombs can now properly deal damage to little mushrooms.
[B4] Fixed a bug in tile coverage detection that prevents growth source placement anywhere on the map.
[B5] Optimized performance by reducing animator and alpha updates on mycelium and mucus tiles.

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In addition, a new game result scene has been added. The screen displays, in addition to the winning side and total play time, a variety of detailed statistics about the previous match. This includes (and is not limited to) the number of {little snails / little mushrooms / mycelium tiles / mucus tiles / buildings} that are {generated / destroyed}.

In the coming week, this game will be presented during an open playtesting session where we receive live feedback from participating audiences.

Builds available for Windows and Mac.

Devlog 1 – Improving Experience of BIOLOGY 452

Devlog 1 – Improving Experience of BIOLOGY 452

News

The game is in its 5th week of development. In the past week we focused on quality-of-life features and gameplay balancing.

Devlog 0 – An Introductory Review of BIOLOGY 452

Devlog 0 – An Introductory Review of BIOLOGY 452

News

This is not actually a homework report (or is it), but a (local) two-player asymmetric RTS game where you play as Mushroom and Snail that want to consume...

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