Beyond Technology


I created a trello page for the game here.

Current Features:

  • Crafting System: See image for more information.
  • Randomly generated world, infinite in all 4 directions
  • Layers: See image for more information.
  • Mining Level and Mining Speed: Tiles have different mining levels and mining speeds. Tools have different speeds too.
  • Lighting System
  • Very basic cable system


Planned Features:

  • Item Storage
  • Liquid: Water, Oil
  • Energy Conduits, Fluid Conduits, Item Conduits.
  • Machines
  • Post processing
  • Dynamic Sky
  • Temperature and Gas
  • ...


What is currently being worked on?

  • Item Storage
  • Conduits
  • World Generation
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
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Hello everyone,

Welcome to the seventh devblog of Beyond Technology. I am steadily making progress on the game, I want to finish and release it by the end of the year! I'm also turning 18 at the end of the December, so yeah.

Anyways, let's look at the changes I made last month.

The big thing I worked on is kinetic energy! This is the "power form" the player will be able to get at the start of the game, but it will stay until the end game. For now, there are only wooden versions of the tiles but there will be metal version as well, which are more durable and can take much bigger kinetic energy.

Currently, there are wooden shafts, which are used to transfer kinetic energy and gearboxes - can't decide on a name -, which are used to do a 90° turn, in the game, you will see what I mean in the pictures and the video. The thing with kinetic energy in my game is that it is not transferred, its static. A certain machine, let's say a sawmill will require a minimum of maybe 1000 RPM to operate.

There is also going to be a tile which splits the kinetic energy to 2 separate sides and a tile, which turns positive kinetic energy into negative kinetic energy and vice versa, basically flips the directions of the kinetic power.

provider all


As well as that I also made some changes and improvements to tile placements, if a tile has a flip component you can now flip it in the x and y directions. The same goes for the rotate component.

tile placement


I also wanted to get into crops soon, so I programmed a growable component. Right now it is only used to let grass grow. It has 3 growth stages.

grass


I also worked on some under the hood stuff! I made some progress on recipes registration, used for crafting, which will hopefully be in the next devblog!

That is it! Be sure to write feedback in the comments!

See you in the next one,

ProRed

Devblog #6 | World & Cave Generation, Power Conduits

Devblog #6 | World & Cave Generation, Power Conduits

News

In the last two months, I implemented world & cave generation, power conduits and also added some foliage to the game. A lot more content to come in the...

Devblog #5 - Complete Rewrite and Story News!

Devblog #5 - Complete Rewrite and Story News!

News 1 comment

I completely rewrote the game and I have an early technical demo to show you! Also, some story changes happened! Check it out!

Devblog #4 - Metal Casting, Doors and Fences

Devblog #4 - Metal Casting, Doors and Fences

News

In the last 3 months I added doors, fences, a new tooltip system and started to work on metal casting! Check it out!

Devblog #3 - Researching and Saving

Devblog #3 - Researching and Saving

News

In the month of december I added saving/loading, campfires and pebbles to the world of Beyond Technology!

Comments
Guest
Guest

Looks good so far! Keep it up :)

Reply Good karma Bad karma+1 vote
ProRed Creator
ProRed

Thank you!

Reply Good karma+2 votes
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Beyond Technology
Platforms
Windows, Linux
Creator
ProRed
Engine
libGDX
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Style
Genre
Adventure
Theme
Realism
Players
Single Player
Project
Indie
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