Beyond Technology is 2D sandbox tile game, which is currently in development. The game is focused around technology and realism. So, prepare for cables, machines, automation and a lot more! The world will be infinite in all four directions and the environment will change depending on where you are.
In this devblog I am going to show off the new canola plants, the new and improved hud and also the small crate. Apart from that, I am also going to discuss...
devblog #8 | canola, recipes, small crates, files
In the month of March, I implemented kinetic energy, consisting of shafts, gearboxes and a lot more. As well as growing grass, improvements to tile placement...
devblog #7 | kinetic energy, gearboxes, shafts, growing grass
In the last two months, I implemented world & cave generation, power conduits and also added some foliage to the game. A lot more content to come in the...
devblog #6 | world & cave generation, power conduits
I completely rewrote the game and I have an early technical demo to show you! Also, some story changes happened! Check it out!
devblog #5 - complete rewrite and story news!
In the last 3 months I added doors, fences, a new tooltip system and started to work on metal casting! Check it out!
devblog #4 - metal casting, doors and fences
In the month of december I added saving/loading, campfires and pebbles to the world of Beyond Technology!
devblog #3 - researching and saving
In November I added new trees, wind turbines, item storage, falling blocks and background graphics to Beyond Technology!
devblog #2 - wind turbines!
During the last two months I completely rewrote the phyiscs system, I added multiblocks, basic trees and started to work on the power system! Check it...
devblog #1 - power's flowing
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