The year is 1989, the cold war is coming to an end. There is one separatist group of russian soldiers that have taken control over a satellite equipped with nuclear missiles near the georgia border and threatened with the destruction of the western world. It has become harder and harder for the security forces of individual nations to combat this threat. What's needed is an organization with the resources and the authority to fight this terrorism. An organization armed with state of the art weapons and equipment that would operate in absolute secrecy, it's existancy known only to the most senior government officials. Such an organization existits, it's code name is: Silent Ace! It's agents operates as a lone wolf far beyond enemy lines to cut of the head of the viper before it has a chance to strike. You are Aaron Clark, member of Silent Ace and must gain back control of the satellite in a secret mission beyond enemy lines. Think your way in, observe the enemies and sneak into the enemy base and complete your objective. But be cautious - your are a lone wolf beyond enemy lines!
Beyond Enemy Lines is designed with classic values of shooter genres in mind. No Auto-Heal, no Aim-Assistance, no unnecessary tooltips and markers on the screen. It depends on your skill wether you're successful or not. Are you ready for a classic shooter?
Beyond Enemy Lines offers countless varieties of solutions for every situation. The AI is always placed randomly at mission start and select it's own routes. To support the dynamic non scripted AI all missions are designed in a non-restricting way and offer support for multiple routes to complete your missions. Due to the random placement you'll never engage the same events as before. Be prepared you'll never know where the next enemy will be!
Take the role of a special agent deployed deep beyond enemy lines where terrain and conditions are barbaric. You will seek, locate and destroy the enemy while causing havoc and confusion. Emerge a hardcore tactical experience in vast, nonlinear missions where skill and tactical decisions matter!
Beyond Enemy Lines 2 will recieve quite a lot of post launch content. I would like to show you whats coming up in the next months.
There are currently 11 Content Updates planned for the future of the game.
For 2019 I will release 10 content updates, 2 Updates / Month. Each update will will add one or more new maps to the game.
Content Update 01 (August 2019)
Content Update 02 (August 2019)
Content Update 03 (September 2019)
Content Update 04 (September 2019)
Content Update 05 - 10
To be announced soon!
Content Update 11 (2020)
The Roadmap: Trello.com
Official Site: Beyond-enemy-lines.com
Developer: Polygon-art.com
Discord: Discord.gg
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: Twitter.com
Beyond Enemy Lines 2 will launch with a large Multiplayer Part on Steam. This is how we deal with cheaters, hackers and security overall.
After nearly 3 years of solo development, It's about time to announce the release date of Beyond Enemy Lines 2. 2 Story Campaigns, 12 Multiplayer Maps...
Welcome Agent, It's time to brief you about the new Multiplayer Rank, the Launch Price and the first Community Event!
Take the role of a special agent deployed deep beyond enemy lines where terrain and conditions are barbaric. You will seek, locate and destory the enemy...
Back on Kickstarter: kickstarter.beyond-enemy-lines.com Contains 2 Missions: Trainyard (Project IGI 1 remake), Village (Story-Mission) Requires 64-Bit...
Back on Kickstarter: kickstarter.beyond-enemy-lines.com Contains 2 Missions: Trainyard (Project IGI 1 remake), Village (Story-Mission) Requires 64-Bit...
wish I could make a game like this programmers don't get enough credit in my book I really don't know what it all in tails to create such a program I just know I cant do it I have tried to understand and it is very very confusing I really think people who can learn this skill are not only highly intelligent but have a gift as well cause this is not something the average person can do weather you be self taught or go to school for it I just cant express how much talent it takes you are all amazing people
Nice i loved IGI and IGI2 even my dad loved this series because he only enjoys SP FPS Games where are you solo. Even i tried to make the Trainyard in Crysis Map editor and Far Cry 4 Editor, but ugly as **** =D, and always wanted a IGI3 or similar game. Big thanks too you.
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BSP's gun models, decent sound and level design, old school tactical shooting? Well sign me up!!
(plot is a little cringey though.)
Thank you. Yes the Plot is probably not Oscar worthy, you are right.
This game strikes with it's gameplay, level design and AI =)
So the KS failed, what happens now?
Update news is now live ;-)
Completely my style of game!
Hope to hear more about this soon.