The mighty Russian Bear is sinking into corruption and extortion

The year is 1989, the cold war is coming to an end. There is one separatist group of russian soldiers that have taken control over a satellite equipped with nuclear missiles near the georgia border and threatened with the destruction of the western world. It has become harder and harder for the security forces of individual nations to combat this threat. What's needed is an organization with the resources and the authority to fight this terrorism. An organization armed with state of the art weapons and equipment that would operate in absolute secrecy, it's existancy known only to the most senior government officials. Such an organization existits, it's code name is: Silent Ace! It's agents operates as a lone wolf far beyond enemy lines to cut of the head of the viper before it has a chance to strike. You are Aaron Clark, member of Silent Ace and must gain back control of the satellite in a secret mission beyond enemy lines. Think your way in, observe the enemies and sneak into the enemy base and complete your objective. But be cautious - your are a lone wolf beyond enemy lines!

Classic Shooter Resurrection

Beyond Enemy Lines is designed with classic values of shooter genres in mind. No Auto-Heal, no Aim-Assistance, no unnecessary tooltips and markers on the screen. It depends on your skill wether you're successful or not. Are you ready for a classic shooter?

The freedom of choice

Beyond Enemy Lines offers countless varieties of solutions for every situation. The AI is always placed randomly at mission start and select it's own routes. To support the dynamic non scripted AI all missions are designed in a non-restricting way and offer support for multiple routes to complete your missions. Due to the random placement you'll never engage the same events as before. Be prepared you'll never know where the next enemy will be!

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Welcome to Beyond Enemy Lines 2 - Combat Sandbox Evolved

What is Beyond Enemy Lines 2?

A hardcore Combat Sandbox!

Beyond Enemy Lines 2 enters the path prepared by the predecessor and evolves into a fully fledged singleplayer combat sandbox with total freedom.


Combat Sandbox Evolved
Beyond Enemy Lines 2 offers a unique mix of endless possibilities with total freedome and no handholding. Sneak around enemies or go in guns blazing, use the physics to defeat opponents and customize your weapon appropriate to the situation. You have the freedom to choose your path!

Realtime Weapon Customization
Customize your weapons in real time on the battlefield with various parts to ensure it suits your playstyle.

Smart-AI-System 2.0
Developed from scratch, the Smart-AI-System 2.0 provides dynamic combat situations with a smart, unpredictable AI. All issues of the predecessor got removed and new features like squad management and advanced weapon handling where added.

PC Game
Beyond Enemy Lines 2 is a PC Game! No compromise! 4k Resolution, 4k Textures, 144 FPS, higly customizable!

Tactical depth easy to control
Beyond Enemy Lines 2 offers more tactical depth and interaction then ever before. Yet it's easier to control then equivelant games. Intuitive and fluid!

100% Hardcore
Going beyond the enemy lines means carefully considered and skillful actions. Beyond Enemy Lines 2 is hardcore PC game developed against AAA industry standards. Don't expect positive reinforcement and a rank up for opening a door. You will only survive with skill, tactical knowledge and patience!

What is different to Beyond Enemy Lines 1?

Beyond Enemy Lines 2 is an evolution of Beyond Enemy Lines 1 and will change a lot of things introduced in the first game. While the original Beyond Enemy Lines was a spiritual successor to Project IGI and stick very close to it's roots, Beyond Enemy Lines 2 is no longer "limited" in this way and is a more complex and evolved tactical FPS.
(Personal note: I just don't like to develop a sequel which is more or less a reskin of an existing game with only 1-2 changes)

One thing which got removed first was the Map Computer as it is no longer required to plan your tactics. Missions are designed in a clearer and more readable way and the introduction of customizable weapons required some rebalancing. Out of the same reason the carried weapons are limited to a primary and secondary weapon as well as a backup pistol. In other words you can carry only 3 weapons at a time.

The player movements were expanded by adding lean and prone funcionallity. Weapons handle like real weapons and fires into the direction of where the barrel is pointing at. Which means each move of the weapon affected the bullet impact location.

Oh and one more thing ... weapons do no longer clip trough objects!


Yes? No? Possible!
Beyond Enemy Lines 2 is a singleplayer game just like Beyond Enemy Lines 1. But I heard your request of Multiplayer and Coop and Beyond Enemy Lines 2 is developed with Multiplayer in mind. Due to the fact I'm still a single person developing the game, I have no resources to develop Singleplayer, Multiplayer and Coop at the same time in a decent quality. Singleplayer first and then we will see. A small Multiplayer Prototype is up and running and it's very possible to see the Multiplayer as a seperate spin off game at a later date.

Lootcrates & Microtransactions

No way!


When it's done!
No seriously, when it's done! Beyond Enemy Lines 2 is currently in pre alpha stage and there is so much to do and to check out that it's nearly impossible to give a date. Beyond Enemy Lines 2 will start an open and community driven development in 2018 and will be released once the quality is right.

What's next?

Open and Community driven development in 2018!

Beyond Enemy Lines 1 Graphic Update v2 released!

This new update replaces ~95% of all indoor objects with new, high resolution objects as well es several outdoor objects. Render mode has been switch to prebaked shadowmaps for buildings for a more realistic atmosphere.

new old

All details here.

Major Update: Improved Visuals

Major Update: Improved Visuals


A new update improving the visuals of Beyond Enemy Lines is now available for free. New Tree models, improved, post processing , new character models...

Mission Editor, Linux Version and Bugfixes released!

Mission Editor, Linux Version and Bugfixes released!


The Mission Editor for Beyond Enemy Lines is now available for everyone to play and test with as well as a Linux Beta version.

Free Mission Facility and Performance Update released

Free Mission Facility and Performance Update released


A new free mission with ~1h playtime is now available for Beyond Enemy Lines coming along with a massive performance and graphic update.

Operation: Arctic Hawk DLC now available!

Operation: Arctic Hawk DLC now available!


Operation: Arctic Hawk is now available! | 4 new Missions - 4 new Weapons - 1 Objective | Rescue the missing Special Agent Jones from an unknown Arms...

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Beyond Enemy Lines Kickstarter Alpha Demo v11575

Beyond Enemy Lines Kickstarter Alpha Demo v11575

Demo 4 comments

Back on Kickstarter: Contains 2 Missions: Trainyard (Project IGI 1 remake), Village (Story-Mission) Requires 64-Bit...

Beyond Enemy Lines Kickstarter Alpha Demo v11570

Beyond Enemy Lines Kickstarter Alpha Demo v11570


Back on Kickstarter: Contains 2 Missions: Trainyard (Project IGI 1 remake), Village (Story-Mission) Requires 64-Bit...


wish I could make a game like this programmers don't get enough credit in my book I really don't know what it all in tails to create such a program I just know I cant do it I have tried to understand and it is very very confusing I really think people who can learn this skill are not only highly intelligent but have a gift as well cause this is not something the average person can do weather you be self taught or go to school for it I just cant express how much talent it takes you are all amazing people

Reply Good karma Bad karma+2 votes

Nice i loved IGI and IGI2 even my dad loved this series because he only enjoys SP FPS Games where are you solo. Even i tried to make the Trainyard in Crysis Map editor and Far Cry 4 Editor, but ugly as **** =D, and always wanted a IGI3 or similar game. Big thanks too you.

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BSP's gun models, decent sound and level design, old school tactical shooting? Well sign me up!!
(plot is a little cringey though.)

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KAEPS133 Creator

Thank you. Yes the Plot is probably not Oscar worthy, you are right.
This game strikes with it's gameplay, level design and AI =)

Reply Good karma+1 vote

i got intrigued by the 'classic fps' part, but don't like the story very much

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As long as the Gameplay is good that's pretty much all that Matters. :)

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So the KS failed, what happens now?

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KAEPS133 Creator

Update news is now live ;-)

Reply Good karma+1 vote

Completely my style of game!

Reply Good karma Bad karma+1 vote

Hope to hear more about this soon.

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Beyond Enemy Lines
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Latest tweets from @polygonart

Yes! New internal test version is currently building!

20hours ago

#BeyondEnemyLines2 offers 16km² large #Sandbox missions. That's 1/4 of the size of a #PUBG Map for a single mission…

21hours ago

In #BeyondEnemyLines 2 you can quickly modify your rifle to suit your playstyle. You have the total freedom to cho…

Mar 8 2018

#BeyondEnemyLines #Anniversary #Update Celebrate 1 year Beyond enemy Lines with a big sale, a new update and a new…

Feb 21 2018

RT @pcinvasion: Ghost Platoon is a fast-paced FPS coming to Early Access next week A new FPS will be dropping on Steam next week fr…

Feb 12 2018

No thank you Sergey ... 300-500 dollars for 50.000 #Steam Keys Stuff/Scam you have to "deal" with every day as an…

Jan 8 2018

Beyond Enemy Lines 2 Gameplay Teaser Early Work in Progress Happy Holidays - we see each other in 2018!

Dec 22 2017

#Peaceful #Christmas time in #BeyondEnemyLines interactie main menu. Decorate your own #ChristmasTree and wander a…

Dec 20 2017

Beyond Enemy Lines 2 #Announcement ! - Realtime Weapon Customization - Smart-AI-System 2.0 - #Tactical depth eas…

Dec 1 2017

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