Beasts of Prey is a survival sandbox game. Danger lurks everywhere and will make your struggle for survival tough. Carnivorous beasts may be lying in wait behind every tree and waiting to make you their prey.
You are starting out without anything but your combat knife and you'll have to regain access to modern technologies through gathering resources, crafting items, building structures like houses, defenses, factories and by conquering and defending resource hotspots. You can build outposts & cities, conquer them - or destroy them. Whatever is on your agenda how you want to play in the sandbox.
Create an empire, forge alliances, defend or conquer valueable resource spots. All your actions have an impact in this dynamic growing game-world, your actions matter – you can help a fellow player who is attacked by dinosaurs, or use him for targeting practise, steal his belongings. But remember, it's a single sandbox, all your actions have a meaning and you have to face the consequences of what you are doing.
The game is heavily influenced by our community. Make suggestions on the the forums, give us your feedback! During the last 6 months (November 2014) the game received multiple make-overs, more than 17 major updates and over 50 smaller patches.
I got the new game-world today and started optimizing it for performance and post-effects. Also, i finished the UI on the client plus the Stegosaurus animations have been finished. So now i'm in the process of updating the server to work flawlessly with the new UI, once that is done i'll be merging the old Beasts of Prey built with the new Game-World. I changed quite a lot of code on the client and rewritten some of the network code as well. While I'm doing that I'll be also cleaning up the network code as a whole because since release we have quite some "dead code" in there that is no longer used.
Last step will be building the AI pathing for the new world. Schedule is a bit tight, I'm not sure if i can do all of this in the next 7 days but i will try. At this point i'd feel more comfortable with an ETA of 14 days but as i said I'll give it a try. One thing i want to avoid is rushing things. I noticed the building and construction system does not work as well as i thought so i want to give it an overhaul as well.
One big change :
I'm separating the flag system from the building system. That means that structures can be build/placed by everyone, it doesn't matter anymore who built it and when. Doors/Chests/Stations can be used/opened by everyone.
Now here comes the change : If you place down a flag basically ALL structures/doors/stations belong to you and you can setup the "behavior" of the claimed area, e.g. (only tribe members can use structures in your area, or only you, or let it be public.
Now, for game-play the flag becomes more important because it basically controls the access level of everything. Since this change is pretty hard we will get rid of flag maintenance and the flag can be placed everywhere just like a station or any other structure. The trade-off will be that you can have only 1 flag per character per server.
So my to-do right now is :
- Implement the new game-world.
- Make it fast again.
- Change flag/construction behavior as described above.
- Change server to work with new UI mechanics.
- Add Stegosaurus to the game.
- Update AI Pathing to work with the new game-world.
ETA 7-14 days (I personally fear it'll be rather 14)
Latest tweets from @beastsofprey
New game-world, new UI and Stegosaurus animations is finished. Now we are updating the server. Patch coming soon T.co
Apr 12 2015, 11:25am
@dinoking456 thanks. Is because we are passionate about our game
Mar 30 2015, 2:48pm
@GamerGuyNz try uninstalling and installing again. We have seen Dinos in PvE
Mar 13 2015, 2:55pm
@Rogue_Ocean glad you like it, we are going to introduce more Dinosaurs and a new world
Mar 13 2015, 2:55pm
Mar 13 2015, 2:53pm
Mar 13 2015, 2:51pm
Mar 7 2015, 10:31am
@DionysisSpinos not only new Dino models, also new UI and much much more to come!!!
Feb 27 2015, 5:30pm
@OrangeyBlueInk great to hear that. There is still a lot to do...
Feb 9 2015, 8:20am