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Battle Cry of Freedom, brings brutal real-time first and third person combat set in the 19th Century America, presenting players with the opportunity to re-fight the American Civil War as either the Union or the Confederates. It features a wide range of Troop Types, ranging from the common soldiers to musicians and artillery, all with their own purpose and tasks.

Report RSS Developer Blog! - Graphical Improvements

The upcoming 2.0 patch for Battle Cry of Freedom brings enhancements to graphics and FPS as well as many other much-anticipated features.

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Welcome to the first Developer Blog for Battle Cry of Freedom's upcoming 2.0 update. In this series of posts, we will be highlighting the key changes and new features that will be included in the patch.

We would like to apologize for the prolonged absence of developer updates. The absence was necessary as it allowed us to fully focus on developing and enhancing the game, rather than allocating resources toward writing Developer Blogs.

Today, we will be highlighting some of the graphical enhancements that we have made to Battle Cry of Freedom. To give you a better understanding of these changes, we have prepared a comparison video that contrasts the upcoming patch with the current version of the game:


If you're looking to stay informed about the upcoming 2.0 patch for Battle Cry of Freedom, our Discord community is the perfect place to do so. Our Mini-Blog channel is dedicated to providing in-depth information and sneak peeks about the new features and changes. You can also join the conversation and ask any questions you may have directly to the development team.

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If you are excited for the upcoming update and are wondering what else might be coming in it, check out our roadmap here: Store.steampowered.com

We hope you enjoyed learning about the various graphical improvements coming in the 2.0 patch. Thank you for your interest in the game and for following our Developer Blog series.

We are looking forward to continue providing updates and new exciting features in the near future.
/Flying Squirrel Entertainment

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