Based in Europe
Ardent Seas combines Classical RTS gameplay with modern Naval and Amphibious Warfare, and gratuitous amounts of missiles. Featuring three unique factions, and a vast arsenal of modern and futuristic weapons and units.
Ardent Seas started as a side-project between Koen and Helge, while working on a different game. We saw that there aren't many classical RTS games focusing mostly on Naval combat, and decided that we had to change that.
We were going to develop a prototype, then launch a crowdfunding campaign, to buy Unity Pro licenses, grow the team, an pay the bills. Originally, the plan was to have a pure Navy game, since then, the game has grown into something much larger.
The game was going to have a single faction, 8-9 ships, and some aircraft. Since our humble beginnings, we've expanded the game into 3 factions, and over 20 units per faction, and are adding a single-player campaign.
- Three unique factions, each with three Subfactions
- Single-player campaign
- Player vs Computer skirmish
- LAN and Online Multiplayer
- Unit customization
- Impressive warships, ranging from Gunboats to Supercarriers
Overview: Tenorran Defense Navy YouTube
Ardent Seas: Kickstarter Trailer YouTube
Logo & Icon
- "Ardent Seas is the Naval RTS I Didn’t Know I Wanted"
- Bryan Rumsey, Cliqist
Fire Works allows for the contents of Ardent Seas to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Ardent Seas is legally & explicitly allowed by Fire Works. This permission can be found in writing at http://www.indiedb.com/games/ardent-seas/presskit.
About Fire Works
A small team of independent developers looking to create original games, and types of games that simply haven't been done a lot.
More information on Fire Works, our logo & relevant media are available here.
Ardent Seas Credits
Lead Artist, Game Designer, Founder
Lead Programmer, Game Designer, Founder