Ardent Seas blends modern naval combat with classical RTS gameplay, featuring Aliens, space lasers, and unholy amounts of missiles

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DevBlog: Base Building

DevBlog: Base Building

Feature 6 comments

Today we're having a look at the general base building mechanics!

Dev Blog: Hitpoints redux, with a side of heavy industry

Dev Blog: Hitpoints redux, with a side of heavy industry

Feature 1 comment

Yesterday, we’ve updated the dev blog about Armor mechanics, and now also the dev blog about ships and weapons mechanics. we're going to go into more...

Februrary update, Frankly Awesome edition

Februrary update, Frankly Awesome edition

News 4 comments

Ships, ships, more ships, future plans, and Frank Klepacki.

Kickstarter campaign stopped, re-launch soon

Kickstarter campaign stopped, re-launch soon

News

We've stopped the kickstarter for now, we'll be re-launching soon.

DevBlog: Armor changes

DevBlog: Armor changes

Feature 2 comments

We're making some changes to the way Armor is going to work. More info inside!

DevBlog: Schism, one of our maps, and Maps in general

DevBlog: Schism, one of our maps, and Maps in general

Feature 1 comment

Today we'll take a look at one of our maps, and talk about maps in general, in a somewhat short dev blog

Kickstarter campaign

Kickstarter campaign

News 3 comments

We have just launched our kickstarter campaign, and need your help to spread it around!

Core Gameplay: Resources

Core Gameplay: Resources

Feature

Continuing our mission to bring only the finest of spam to your update feed, this dev blog is focused on the Resources in Ardent Seas.

Core Gameplay: Ships and Weaponry

Core Gameplay: Ships and Weaponry

Feature 2 comments

In this devblog, we'll take a look at how ships and weapons function in general.

DevBlog: Ground Combat, maybe?

DevBlog: Ground Combat, maybe?

Feature 2 comments

In this dev blog, we're going to take a look at how ground combat might end up working.

April Update, Humongous edition

April Update, Humongous edition

News 2 comments

So much stuff, so little space. We have a lot of stuff to show, gameplay changes, new units, and buildings, screenshots and videos.

Raising the Flag(ship)

Raising the Flag(ship)

News

Today we're going to take a look at the Elysia class Flagship of the Tenorran Defense Navy.

November 26th Update

November 26th Update

News 2 comments

Today's update consists mostly new new TDN units, as well as some work-in-progress renders, and a little glimpse at things to come.

September 21st Update

September 21st Update

News 4 comments

Aliens! Aliens Everywhere! Today we're introducing the 'Ravagers' faction, the xenocidal alien robot armada. The TDN gets more toys as well.

August 7th Update

August 7th Update

News 5 comments

Ships for the Ships god, Water for the Water god, and other things that shall satisfy the law of Moar Dakka!

Setting fire to the seas, Media update

Setting fire to the seas, Media update

News 2 comments

Final name: Ardent Seas, More ships for the ship god, and other things.

Announcing Naval Games

Announcing Naval Games

News 12 comments

Naval Games: What is it all about? What are our plans?

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Ardent Seas
Platforms
Windows, Mac, Linux
Developer
Fire Works
Engine
Unity
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Homepage
Ardentseas.com
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