HellBored recently conducted an interview with Chris Park about AI War, the reception of The Zenith Remnant, developing games as an individual versus as part of a team, and why developing capable RTS AI is such a challenge for the industry.
HellBored recently conducted an interview with Chris Park about AI War, the reception of The Zenith Remnant, developing games as an individual versus as part of a team, and why developing capable RTS AI is such a challenge for the industry.
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