Disclaimer: The Advent Rising logo, characters and artwork are trademarks of Majesco Entertainment Company. Developed by GlyphX Games. Published and distributed by Majesco Entertainment Company. © 2005 Majesco Entertainment Company. All Rights Reserved.
This is a fan-made game that is completely free of charge. No copyright or trademark infringement is intended.
We were promised a trilogy, but got left with a cliffhanger. It is my hope that with this game I can bring some closure to the fans, and maybe even show Majesco that this series is worth finishing. I have a demo available online for what I have completed so far. This will be a pc game, but easier to demo it through a website for now.
The artwork is just placeholders until I can find a 3d modeler.
I have tried to duplicate the controls from the pc version of Advent Rising. WASD and the mouse for movement. Left mouse button is Lift, and the right is a gun. Make sure you click inside the game or it won't work. Scrollwheel cycles through targets.
If you have any skills and would like to help out please email me at email@example.com
I am in desperate need of 3d modelers and storywriters.
There is now a power switcher menu you can open to pick Lift or Surge. This way you can bring the power back after picking up the gun. You activate the menu by pressing the number 3, and then use the scrollwheel to select the power. After that click the mouse button you want to assign the power to.
A basic version of jumping has been implemented. It will need some more work, but you can use it by pressing the space bar.
A new enemy has been added in as a demo. Working on getting a seeker model made and that will replace this character.
Health bar has been added in, and also the currently equipped weapon/power names are displayed. You can raise/lower lifted objects with the scrollwheel. Less energy drain while lifting, but a cost to throw the lifted object. This is in preparation for lift being incorporated into the gameplay. Perhaps by having to move objects to certain locations.
This new version is live on the web demo.
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