Adam & Ricky is a top-down pixel art shooter where our main character is the primordial man (at least according to the bible) and his faithful pig pet (don’t ask) and their adventures chasing Hitler and his minions. Gameplay-wise , the human, Adam, will be a ranged class and Ricky the filthy pig is going to be a melee oriented bruiser.

Since Adam has the positional advantage of being a ranged toon, Ricky will obviously be more tanky to withstand all the front line beating. He’ll also be somewhat more pissed off, which will obviously makes him more dangerous.

Since there are two characters that combine their skillset to progress throughout the game, the whole experience wil be local coop, with one player controlling a character each. If you haven’t got any friends, you can always play solo though!

Solo mode will be a bit like Donkey Kong. You will be able to switch characters at will, and the AI will take over the one you aren’t controlling to help out a bit. Don’t rely on it very much though, as it will be easily distracted and sometimes more of a nuisance tan a helping hand.

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Devlog 4 - The musical

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Devlog 4 - Adam and Ricky: The musical

Nah, not really…yet. Today we’re going to talk a bit about the soundtrack for the game. It has gone through quite a few iterations and changes until we found something we really liked, but finally the whole thing is at a stage that we’re comfortable enough to share a bit of stuff. Let us commence!

cubase

To Chip Or Not To Chip

The obvious choice for any pixel art game is always going to be chiptune. Those jolly 30 second loops that hammer your brain endlessly as you platform away and fall to your death. That’s absolutely fine in a game where stages last around 2 to 3 minutes, but as Adam and Ricky began growing in scope and depth, we quickly realized that short chip loops were ultimately too repetitive and got old pretty fast.

The first solution was to lengthen the tracks and add more varied sections to accommodate the longer stages and areas. While it was a vast improvement, the classical chiptune sound pallette was still a bit basic for what we wanted to achieve.

The final solution (no pun intended) was to splash some more complex textures while leaving the original chiptune bases intact. The result is what we could call enhanced chiptune. It maintains the spirit of those retro games, but with some added touches that make the whole experience a bit less grating and more fitting with slower gameplay.

Moods And Themes

Although it has its emotional moments, Adam and Ricky is all about a bit of tongue-in-cheek fun. Yes, you face the death and kidnapping of several close friends, and you’re murdering legions of nazi soldiers to stop an apocalypse waiting to happen, but we wanted you to go through all of that with a smile on your face and a song in your heart.

Generally speaking, the soundtrack is on the happy side, which was a tough decision taking into account the bizarre nature of the game. After a few tests, we realized that relentlessly slaughtering people was much more rewarding when there’s joyous rainbow-filled music pumping through your speakers.

That being said, there will also be a fair share of darker and more menacing tracks, especially for bosses and the like, and also a few calmer and melancholic ones assigned to vendor areas, so you can idle in peace without sparking a murderous rage every five seconds.

An Ongoing Odyssey

While we have a good bunch of songs and the process is well on track, bear in mind that all the stuff we share is 100% work in progress. There will be alterations and changes along the way, and the final mixed and mastered tracks may have a very different feel to the ones we’ll share today. When the game launches, we hope to release the stand alone soundtrack so you can reminisce about your massacres while driving to work. Please do remember that your co-workers are not killable enemies that drop loot. You have been warned.

Souncloud links:
Light
Town
Dungeon

Devlog 3 - Shop system and merchants

Devlog 3 - Shop system and merchants

News

We go over the vendor and merchant system in the game.

Devlog 1 - Intro

Devlog 1 - Intro

News 2 comments

Long story short, our main character is the primordial man (at least according to the bible) and his faithful pig pet (don’t ask) and their adventures...

Adam & Ricky

Adam & Ricky

News 1 comment

It’s about the adventures of Adam (yep, the guy from the Bible) and his faithful chum Ricky saving the world from Hitler and the Third Reich, who have...

Devlog 2 - Enemies enchanted

Devlog 2 - Enemies enchanted

Feature 2 comments

We have given our enemies a bunch of magic properties! Now they can poison you, burn you alive, run like hell, or make you feel miserable.

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Adam and Ricky
Platforms
Windows, Mac, Linux
Creator
morefoes
Engine
Unity
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Fantasy
Players
Co-op
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Indie
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Latest tweets from @morefoes

We just finished the main level for the demo. Now it's time to fill it whit enemies and events! #screenshotsaturdayT.co

Apr 22 2017

Adam and Ricky OST: Killing at the sound of happy chiptune filled with hate! Morefoes.com #indiedevT.co

Apr 20 2017

We have been playing @QuakeChampions from @idSoftware this weekend #screenshotsaturday #indiedev #gamedev #pixelart T.co

Apr 15 2017

We have an Instagram account. Want to see our last shots? Follow us Instagram.com #instagram #pixelart T.co

Apr 15 2017

RT @Reven4nt: Water shader looking great. Added some ripples and cloud reflections #gamedev #indiedev #madewithunity T.co

Apr 15 2017

RT @morefoes: Adding some assets and testing the new water shader @akojz is woking on #gamedev #indiedev #shaders #pixelart T.co

Apr 6 2017

Adding some assets and testing the new water shader @akojz is woking on #gamedev #indiedev #shaders #pixelart T.co

Apr 6 2017

RT @PixelProspector: "Into the Rift" by @WestonPDX >upcoming metroidvania w/ detailed #pixelart Intotheriftgame.com T.co

Apr 6 2017

Last devlog: We talk about our vendor system and the title change Morefoes.com #indiedev #gamedev T.co

Apr 4 2017

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