A Tale in Time is a text based adventure/RPG/Roguelike/Abomination game which puts you in the shoes of a research engineer tasked with developing a solution to the worlds power crisis - the governments of the world have created an underground facility to research the potential application of Dark Matter for providing large quantities of power.

On the morning our tale begins you will begin your experiments as usual with no idea on the horrors that are about to unfold.

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Hello again, we're here to talk about how you can explore the world within A Tale in Time.
As the game is text based, we wanted to give a view of the world as it's seen but also to allow players to delve deeper into the story through investigating further than just looking around a location - after all, that wouldn't be interesting!

With TextPanda, we can assign a number of "actions" to items and locations within the world, each can have differing outputs, take the below for example:

ATT ItemVerbs

Here, simply looking at the computer terminal will reveal it's use, however examining it will reveal extra information - in this case that it is working on DMG-003.

Not only can we do this with investigation, but also interactivity, such as using or opening items:

ATT UseItem

Each of these actions can provide a different level of feedback - we have one item that on being used triggers a secret quest line.

Another use of the system is with equipped weapons as depending on the type of weapon the player has equipped will depend on the action they use during combat.
For example, with a crowbar equipped, this cannot shoot an enemy, but can hit or attack for an amount of damage.
Whereas with say, a nailgun equipped, shooting is the primary action but you could hit an enemy with the nailgun itself, this wouldn't do as much damage, but allows the weapon to be used even without ammunition. There'll be more on the combat system at a later date!

Moving on from items, locations are a key part of the story and each location can have a number of trigger actions which will occur if specific requirements are met.

ATT Conditionals

Here you can see that with the "Did I do that?" quest active, when they reach the control room the quest is automatically completed and another granted. If the player were to then go to the control room again they would no longer receive any of these actions.

ATT Conditionals2

For extra screenshots and updates, feel free to follow us on Twitter and our blog:

Quantum Reality on Twitter
Quantum Reality blog

Let us take you on A Tale in Time

Let us take you on A Tale in Time


We are Quantum Reality and we would like to invite you to join us on A Tale in Time.


Hi there!

I have taken a look at your project. I like it, it looks promising for me!
I have a question, though: What made you create an engine, in terms of what did the basic libraries lacked that you otherwise needed?

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MrFoxxington Creator


Glad to hear you like the project!
In terms of creating the engine, it was a total accident - the project originally started as a world building tool to define locations, items etc. When we realised it was similar to a text based RPG we decided to play with it a little and found it to be quite fun - so we made some changes to how things worked and ended up with the TextPanda engine.

We did look for libraries that already existed after we decided to make A Tale in Time but couldn't find a .NET Core library that would allow us to do the customisation we currently do. We'll be talking about all this more in the next blog post :D


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A Tale in Time
Windows, Mac, Linux
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Quantum Reality
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Single Player

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