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Let Marie Poppo lead you into a mysterious world to play!

100% Orange Juice is a goal-oriented boardgame played by OrangeJuice's all-star cast. The cast including characters from Acceleration of Suguri, Flying Red Barrel: A Diary of Little Aviator, ChristmaShu~, Sora, and QP Shu~ come together with all-new characters to duke it out in 100% Orange Juice.

Grab your deck of cards and let the games begin!

Features:

  • Dice, cards, stars, battles and pudding
  • 4 Single-player campaigns
  • Playable by up to 4 players
  • More than 50 different cards to collect
  • Countless battle combinations
  • Utilize each character's unique combat attributes
  • Use Hyper Cards to come back from behind

Story:
This is a world where dogs, people and machines fly through the air.
In that world, a small patch of darkness was born.
Infinitesimal at first, it gradually began to envelope everything...

A youth named Kai, led by the mysterious life form known as Marie Poppo, begins a journey that will span worlds. The black, bottomless darkness of desire slowly eats away at both Kai and the world itself...

(Copies purchased through the Indie Royale and Fruitbat Factory store will also give a Steam key once Greenlit.)

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0 comments by PhleBuster on Sep 10th, 2013

100% Orange Juice is developed by Orange_Juice, whom you may be familiar with from games likeAcceleration of Suguri and Flying Red Barrel: Diary of a Little Aviator. It’s an all-stars board game featuring characters from Orange_Juice‘s other games (including the aforementioned). Oh, and beautiful cards to collect.

100% Orange Juice contains 4 single-player campaigns, and multiplayer for up to 4 players.

The game is now available through Indie Royale.
Visit the game's homepage here.

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Post comment Comments  (0 - 10 of 31)
QuintSakugarne
QuintSakugarne Oct 30 2013, 3:59pm says:

FYI in the summary you should change the Flying Red Barrel subtitle to "Diary of a Little Aviator", since that's the name the English release uses.

+2 votes     reply to comment
PhleBuster
PhleBuster Oct 31 2013, 10:27am replied:

Thanks, fixed.

+2 votes     reply to comment
mario182
mario182 Sep 26 2013, 6:08am says:

After figuring out how the game works, it's lots of fun! :D

+2 votes     reply to comment
Wandering_Swordsman
Wandering_Swordsman Sep 20 2013, 8:13pm says:

Greetings! ^_^

Is there a manual?
And if so where can I find it?

+2 votes     reply to comment
PhleBuster
PhleBuster Oct 24 2013, 3:00am replied:

We're working on a manual and hope to have it out any day now!

+2 votes     reply to comment
pczelda
pczelda Sep 22 2013, 5:45pm replied:

Oh and I have another question/suggestion. We can have more than 3 of the same card in our collection, but we can only use up to 3 of them in our deck? Can we trade or sell the extras (after the 3 copies) to other accounts or to the card store for credit, since we can't use them, and if this doesn't exist in the game, can I request an update of the game having this, or even an automatic thing where the 4th/later card copies are automatically sold?

+1 vote     reply to comment
pczelda
pczelda Sep 21 2013, 9:21pm replied:

Ok thanks for this help, but I'm still not understanding some things. The cards you choose before starting a game go into the draw pile for anyone to get? Seems to me that if you choose your deck, you should have a personal draw pile of the ones you chose. Also, I still can't tell how the battle will end; is there no way to know the strength of an enemy/boss before you find out the hard way from their rolls? Plus, it seems to be random whether you can choose to stop at one of the home spots or not when you roll more than the required number to land there. Why is that? Plus the star cost on cards confuses me (what's the difference between green and yellow stars?) I chose Kai this time, but still lost (and I chose defense one time in a battle against a computer player, and still got killed), so I guess you just have to take it as you go, you're gonna have bad games, seems to be no way around it.

+1 vote     reply to comment
PhleBuster
PhleBuster Sep 23 2013, 12:55am replied:

Hi, to answer a few of the questions, everyone's cards go to the same pile, together with 8 hyper cards. So you can't determine all the cards people will draw, but you should choose cards that suit your character best (for instance, -defense and +evasion cards for Suguri, as characters with opposite attributes won't benefit much from them). There are lots of cards where it doesn't really matter whether it's you or an enemy who uses them (like Here and There and Holy Night) so you should evaluate whether you want their effect in the game or not. In simplest terms: if you want to fight your way to the victory, fill your deck with battle cards; if you're going to try to collect stars, add defensive, movement and +star cards.
As for the goals, every player has their own they can always stop at (it's the one matching your portrait's color), but they can also land at the opponents' homes with an exact roll.
You should always beware bosses, their stats are way high, but you can still lose any battle against a well buffed opponent (if you don't have defensive cards), or one who rolls a 6 against your 1.
Many hyper cards give a huge bonus in battle, but they're rare and often costly to use. It's one valid strategy to stack up cards that cause damage to players, and only hit them when they're low on HP. If you get to attack a player with 1 HP, you're likely to win no matter their stats.

+2 votes     reply to comment
PhleBuster
PhleBuster Sep 21 2013, 2:47am replied:

Characters like Kai with a bonus to attack and defense are easiest to start with. If you stick to defense you won't get KO'd too often. It's also a good idea to not initiate a fight against players if they're not already on low HP or you have a good attack bonus.
Keep in mind that winner steals 50% of the loser's stars on KO.

+2 votes     reply to comment
PhleBuster
PhleBuster Sep 21 2013, 1:43am replied:

Hi, the most important thing to grasp for survival is the difference between defense and evade. On defense, you lose (attack - defense) hp, but you always lose at least 1hp. On evade you need to roll higher than enemy attack roll - if successful, you take no damage, otherwise you take full damage. Suguri has +2 evade but her defense is bad so you need good judgment to not get knocked out all the time. The home page recommends her for experienced players.

+2 votes     reply to comment
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100% Orange Juice
Platform
Windows
Developer
Orange_Juice
Publisher
Fruitbat Factory
Engine
Custom Built
Contact
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Official Page
Fruitbatfactory.com
Release Date
Released Sep 29, 2013
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Community Rating

Average

7.1

7 votes submitted.

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Style
Genre
Turn Based Strategy
Theme
Anime
Players
Single & Multiplayer
Project
Indie
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@ThePageofHeart That's the spirit!

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Sep 26 2014, 4:06pm

@Relictae And a change in how the store operates in general.

Sep 25 2014, 1:35pm

@Relictae I can't really say there's any noticeable difference in that sense, but I think it's probably more fun for the users.

Sep 25 2014, 1:35pm

RT @ecchisukecchi: (ノ◕ヮ◕)ノ*:・゚✧ 100% Orange Juice with @cinnamonstaple and you! T.co

Sep 25 2014, 2:04am

@Relictae Undecided on that, at least it's different...

Sep 23 2014, 11:31am

Steam's new look is interesting. I think I like it.

Sep 23 2014, 6:30am

RT @Proton_Jon: Time for a short, laid back multiplayer stream over on T.co

Sep 21 2014, 12:40am

@fuzzfas The videos should be fine in Win8.1, but please see that your Windows Media codec is up to date, or try T.co

Sep 17 2014, 8:54am

ThumbThrone reviews 100% Orange Juice: A wacky name, but a curiously entertaining Anime-inspired game T.co

Sep 16 2014, 2:42am

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