Sprite Sheet Stitcher v3
Aug 26, 2011 Graphics Tool 2 commentsThis program will stitch together a collection of .png renders of a character to create a sprite sheet. "Honey Badger" Sprite Sheet Stitcher v3 was coded...

The first chapter of a new tactical role-playing game series, coming to the PC market Q1 2012.
Following the sudden resurgence of an adversary long forgotten, the powerful kingdom of Velisia is plunged into pandemonium. The Velisian Knights have been holding back the Azakari aggressors for years but are steadily losing the hold on their territories. One by one, they fall to an enemy with superior numbers and advanced technology. A small band of knights stands strong in the face of overwhelming odds, willing to give their lives to protect their ideals. However, when the misery of war begins to warp the very principles they fight for, the heroes start to question each other’s judgement and animosity begins to spread throughout the ranks.
1 comment by ChrisWilson on Jan 30th, 2012
This program will stitch together a collection of .png renders of a character to create a sprite sheet. "Honey Badger" Sprite Sheet Stitcher v3 was coded...
This program will stitch together a collection of .png renders of a character to create a sprite sheet for use in XNA. "Honey Badger" Sprite Sheet Stitcher...
This program will stitch together a collection of .png renders of a character to create a sprite sheet for use in XNA. "Honey Badger" Sprite Sheet Stitcher...
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How exactly are custom built engines "built"? Are there programs available for such tasks, or is it a matter of coding?
In laymans terms theres a number of ways to build an engine but they all generally do involve coding if you want it to do anything exciting or differant.
You can use engines like Unity that have alot of the work on the engine/editor already done for you, but its still extremely editable and can be used to make practically any game or you can create your own engine from the ground up which is what we have done. Engines around 10,000 lines of code and the editors a little more I am told, in hind sight it was a massive project for a team with one programmer.
This game looks very cool and right up my alley as far as style.
Is it possible to localize the game BTW? Or is it made in an editor that makes the process difficult?
I represent a project called PLAYISM(www.playism.jp) and I think Japanese gamers would really dig this title. :D
I'd have to check with my programmer to be 100% certain but i'm pretty sure localized versions of the client are quite achieveable with some time and effort.
Alright very cool! Would it be best to get in contact with Merge Games I suppose?
Really looking forward to playing this one! :D
So who is going to be our 100th Watcher!
It'd be interesting to see this game with characterised voice-overs for the dialogue.
We'd love to see this also, however scope and time frames of the project will mean this is quite a bit beyond our capabilitys at this time.
I'm not sure why but this feels like Valkyria Chronicles.
So... definitely waiting for this :D
Not free, but not overly pricey either!