-Nuclear Engine-

-Game Engine


A Cross-Platform 3D Engine written completely in C++, and uses OpenGL 3.3 Core & DirectX 11,


Features:-

  • Support for DirectX 11 Runtime and OpenGL 3.3 Core Renderers*
  • Support for TTF font rendering using FreeType2 library.
  • Support for Genericized Header math library that has Vector2, 3 and 4, 4x4 Matrix and many more.
  • Support for PNG, JPEG, BMP, DDS, GIF, HDR, PSD and Many more Image formats.
  • Support for Point, Bilinear, Trilinear, Anisotropic "X2, X4, X8, X16", for Textures. **
  • Support for Cameras & Dynamic Lights & Entities & Components and More!
  • Support for GLSL & HLSL Shaders.

*DirectX 11 Runtime can run on older hardware by using Feature levels we are currently targeting D3D_FEATURE_LEVEL_10_1.

** Anisotropic Texture Filtering will work if your hardware supports it, otherwise the engine will fall back to trilinear filtering.


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Proprietary
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Latest tweets from @zlixine

ايه يا نجم ناوي تفوزنا بكره ولا هتخلي فرقتك تفوزنا 😂 #mosalah22

Nov 11 2017

Getting too close to finally implement dynamic light in Nuclear Engine, take a peak! T.co

Oct 19 2017

Yo, I am still alive.

Oct 18 2017

Sorry, black alert fans but the mod is currently suspended, as I am working on a much bigger project "Game engine to be specific"

Jan 31 2017

Sorry for the lack of updates but school started.

Sep 27 2016

#dev_humor I have 8000 warning when compiling a big program & i don't give a shit to anyone of them!! T.co

Sep 14 2016

RT @msdevUK: Realizing you forgot to fix a bug right after release. (via @thecodinglove) #devhumor T.co

Sep 7 2016

Damn, too much for celebrating.... adding 3 factions and release date will be Next Damn YEAR!

Aug 25 2016

20 Itch.io keys of Nuclear Warfare: Zombies being given away #indiedev #indiegiveaway Indiedb.com via @indiedb

Aug 25 2016

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