The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring expensive licenses.

Posted | Game Title | Author
On a Rail... the Promo-Train!
Game

On a Rail... the Promo-Train!

Dec 3, 2011 Epsylon 2 comments

About transportation in the game and other goodies.

Particles In-Game + Ribbons
Game

Particles In-Game + Ribbons

Oct 1, 2011 Epsylon 1 comment

Getting all the changes in-game including the new ribbon-mode.

Particle System Improvements
Game

Particle System Improvements

Sep 17, 2011 Drag[en]gine 11 comments

Little time for engine work but a bunch of improvements on particle emitters.

Navigate the world
Game

Navigate the world

Jul 10, 2011 Drag[en]gine 7 comments

Infos about the navigation system in the Drag[en]gine.

Interaction News Post
Game

Interaction News Post

Jun 12, 2011 Epsylon 2 comments

Various updates for interaction, conversation and various other stuff.

Collected News Pack Part 2/2
Game

Collected News Pack Part 2/2

Apr 2, 2011 Drag[en]gine 1 comment

The smaller of the two parts of the news pack is this had been too much for one news post.

Conversation System (News Pack 1/2)
Game

Conversation System (News Pack 1/2)

Mar 24, 2011 Epsylon 3 comments

First part of the news pack giving a first view of the Conversation System.

Improved Collision Handling
Game

Improved Collision Handling

Dec 13, 2010 Drag[en]gine 3 comments

Updates revolving around collision handling and locomotion.

More about Particles
Game

More about Particles

Nov 16, 2010 Drag[en]gine 0 comments

Some additional improvements on the particle system before tackling the next part.

Particular Particles
Game

Particular Particles

Nov 8, 2010 Drag[en]gine 4 comments

Some time ago I mentioned once the particle system in the engine. With the changes in transparency rendering and the terrain system gone I had now the...

Tell me Sir, how Transparent are you?
Game

Tell me Sir, how Transparent are you?

Oct 16, 2010 Drag[en]gine 3 comments

How the Drag[en]gine strives to take transparency to a new level.

The Art of Efficient Culling
Game

The Art of Efficient Culling

Oct 1, 2010 Drag[en]gine 4 comments

This news post gives amongst others some insights into the art of efficient culling and how the Drag[en]gine deals with this situations.

Launch The Dragon
Game

Launch The Dragon

Aug 20, 2010 Drag[en]gine 3 comments

What use would a good game engine be without a good front-end? Not that funny to use for common gamers. This update sheds some first light on the front-end...

The Big News Pack 6/6
Game

The Big News Pack 6/6

Jul 25, 2010 Epsylon 3 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 6/6. This last update...

The Big News Pack 5/6
Game

The Big News Pack 5/6

Jul 11, 2010 Epsylon 6 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 5/6. Since this is...

The Big News Pack 4/6
Game

The Big News Pack 4/6

Jul 3, 2010 Drag[en]gine 5 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 4/6.

The Big News Pack 3/6
Game

The Big News Pack 3/6

Jun 27, 2010 Drag[en]gine 5 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 3/6.

The Big News Pack 2/6
Game

The Big News Pack 2/6

Jun 19, 2010 Drag[en]gine 4 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 2/6.

The Big News Pack 1/6
Game

The Big News Pack 1/6

Jun 10, 2010 Drag[en]gine 2 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 1/6.

Dynamic Investigation System
Game

Dynamic Investigation System

Feb 27, 2010 Epsylon 3 comments

Insights into the development progress of the Dynamic Investigation System.

Fonts, Memos and GUI work
Game

Fonts, Memos and GUI work

Feb 6, 2010 Drag[en]gine 8 comments

An in-between news post about fonts, the new Epsylon Memo-Pad as well as some GUI work.

Spring-Wings and Game Logic System
Game

Spring-Wings and Game Logic System

Dec 29, 2009 Drag[en]gine 10 comments

A news post about how to make dragon wings and explaining a bit more the game logic system of the Drag[en]gine/Epsylon game.

Dragons on a wake-board :O
Game

Dragons on a wake-board :O

Dec 18, 2009 Drag[en]gine 15 comments

What have dragons lost on a wake-board? Well... read on if you are curious to know :P

OpenGL 3, Holo-Comps and Demo-World
Game

OpenGL 3, Holo-Comps and Demo-World

Nov 28, 2009 Drag[en]gine 15 comments

Lots of code work for OpenGL 3 usage and nifty holo-computers as well as the demo-world.

Dynamic Point Light Soft-Shadows
Game

Dynamic Point Light Soft-Shadows

Oct 25, 2009 Drag[en]gine 8 comments

Another take on shadow casting and physics. This time the point lights.

Of Pyramids, Dragons and Haiku
Game

Of Pyramids, Dragons and Haiku

Oct 10, 2009 Drag[en]gine 7 comments

Tackled two nasty problems which nagged us for quite some time about robust shadow casting and getting dragons to walk.

Improved Editing Features
Game

Improved Editing Features

Sep 8, 2009 Drag[en]gine 7 comments

Long overdue news post mostly about editor features.

Indoors News and DENormGen 1.6 Release
Game

Indoors News and DENormGen 1.6 Release

Jul 22, 2009 Drag[en]gine 2 comments

Lots of work done on optimizing the indoor rendering part of the engine as well as a new release of the DENormGen tool.

Out-Door Fun
Game

Out-Door Fun

May 3, 2009 Drag[en]gine 9 comments

A lot of time passed since the last news post but this is because a lot of stuff happened. Main focus this time has been on Out-Door Scenes.

Captain! We've got (loco)motion!
Game

Captain! We've got (loco)motion!

Jan 6, 2009 Epsylon 6 comments

Upgrade on the locomotion system, maps, inventory and game-play changes/updates.

Platforms
Windows, Linux
Company
Team Epsylon
Contact
Send Message
Official Page
Dragengine.rptd.ch
Licence
L-GPL
Release Date
TBD
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