The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!
I was able to successfully render a real-time fur shader in the Cyclone Game Engine and apply it to a 3D model. My next goal is to render the fur on an animated model. I found a helpful tutorial at: Catalinzima.com
The source is created for XNA 3.1 and I was able to convert it to XNA 4.0. If anyone needs help converting XNA 3.1 projects to XNA 4.0, I have posted Nexlon's Cheat Sheet on my blog here: Jordonmd.blogspot.com
My next challenge is to render the real-time fur on the animated spider model. I will most likely have to create a custom model effect pipeline in order to get this to work properly on animated models. Thanks for watching and I greatly appreciate your support.