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The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!

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Report RSS Camera Recoil Effect Test
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Description

This is a brief video demonstration of the camera recoil effect I recently got working. It is very recent so it is by no means perfect and is still an early work-in-progress. The recoil effect increases immersion by providing a visual feedback in the form of shaking the player's camera as they shoot. This effect is used in many first-person shooters. Tactile feedback is provided as the player shoots by vibrating the player's gamepad controller. The sky-box was disabled temporarily in this video since I am working on volumetric clouds. The weapon sound effect was off some when capturing the footage, so my apologies in advance. That weird green stuff you see is the new blood-splatter particle effect I got working. It will be added to the spider soon after the first stages of the spider's AI is complete.