The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is a generic category.
A step by step guide to our game, from simple matching to special combos. This is Chesster!
It was great to see the strong effort people have put into designing their textures. I think one thing Star Trek had over all the TV shows and films in...
When today’s morning I read an article where Epic Games called themselves indie, cup of bitterness overflowed. At this point I decided to write this post...
The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...
Hi everyone. This is the first of a regular sequence of blogs devoted to the fun stuff that our players are getting up to in the world (slightly) beyond...
The second part of the Gameplay of Ovelia focuses on obstacles and opponents. Also, first screen shots shown.
How I managed to design the randomly-generated levels of Space Disorder
What does Ovelia: The Wake really play like? We’ll answer that, for the first time ever, in this article.
We end the Letters of Ovelia-series by revealing the game’s protagonist with three character concepts and the words “Strike, I'm not going to lie to you.”...
Here comes the Walker. You can usually find him walking in the space station ready to shock your sorry astronaut's ass.
“I have no idea if this was a name they gave to themselves, or if it was intended as an insult to begin with – it's hardly imaginable that anyone would...
Starting this Friday, February 17th at 10 CET Mojang will be creating a new game LIVE with all of the money going to charity. With the help of our friends...
On a city doomed to fall, who would open their eyes just to see it? And who would rather fight for a lost cause than avoid the sight?
“Leaving my duties as a chief gravitational technician has been a difficult decision, especially as I believe people do not adequately value the work...
“Studying the works of Dr. Adams on gravitational technology and Sun Tzu's on the art of war has saved my life more than once, but did these people ever...
Angelica, do you know how cold war can be? I've told you much about the importance of understanding the technology of the past, but I also want you to...
“To understand our history, we need to understand how and when these changes happen. It's strange to our present sensibilities, imagining that 295 years...
As their first article on indieDB, the team behind Project Ovelia (working title) has put together a retrospective of the year that's been. Or, to quote...
"What is a corporation? Some would probably say the answer changes with the times. After all, 200 years ago, some people viewed corporations as being...
Ho ho ho Merry Christmas and merry Indie of the Year!
Welcome to the Players Choice - Upcoming top 5 award for Indie of the Year 2011.
Welcome to the Editors Choice award for Indie of the Year 2011.
About the HTML5 MMORTS Illyriad, from initial concept to release to adoption of HTML5 and continued development. As well as advice for developers of persistent...
Year in Review Quarter 04 October through till December 2011.
Year in Review Quarter 03 July through till September 2011.
Year in Review Quarter 02 April through till June 2011.
Year in Review Quarter 01 January through till March 2011.
A step-by-step timeline of how illustrations are put together.
The strength of Illyriad’s character art is that it isn’t as good as it needs to be. It’s deliberately much better than it needs to be.