Some bug fixes. Now you can save the scene and easily import it in your Ogre project or elsewhere. The file format is xml compatible and the beta includes the loader code. Being an xml file means that is readable, and could be parsed easily. It’s not the fastest option but you can convert it in another format if you want. Also now you can test the level directly in your project clicking on the “Run button”.
What’s New:
Bug Fixes
Features:
●Entities editor (transformations, material, properties)
●User defined objects system.
●Lights editor
●Particle systems support (Ogre scripts)
●Terrain editor (elevation, smoothing, texture painting)
●Customizable level launcher
●Xml file format
Known Issues:
●Painting large areas causes sporadic crashes
●Regenerating the terrain deletes the blendmaps
●In some cases key releases are not registered
●Object selection doesn’t uses raycasting to the polygon level
Future Features:
●More terrain brushes
●Ocean support
●Improved assets management
●Multiple objects selection
●Improved interface
Amazing just one thing can I import this into blender,or Unity ?
well you have to write an importer for these program, but I suppose you want to do the opposite, in that case you have to write a converter from unity and blender format to Cr Editor format.