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Synchrex is a independent group-oriented design and development of video games for computer, using Game Maker Language and Flash (under Flashpunk) as main development tools, with intentions of opening up to other languages in the future. Currently, Synchrex consists of two members: Yaru - Programmer, writer and designer, with occasional work in other fields as needed. Except all fields have to do with holding a pencil. Maenen - designer, writer and responsible for the graphic art, character design, level, concept arts … In addition, exceptional artist.

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Dimension of Cubes!

Dimension of Cubes! Dimension of Cubes!

Updated 2 years ago TBD Single Player Platformer

Created for Ludum Dare October Challenge 2012, based on creating and selling a game before the end of October. Platformer. Progress through levels by...

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Oct 23, 2012
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Latest tweets from @synchrexeng

Awful interface aside, this is starting to take a good shape! #gamedev #LetsCookJam T.co

Apr 24 2015, 1:05pm

I think I have a cool idea for #LetsCookJam, really looking forward to it! #gamedev

Apr 23 2015, 4:45am

RT @Jupiter_Hadley: Cant wait for the #LetsCookJam! Are you in? T.co T.co

Apr 22 2015, 2:48pm

RT @Jupiter_Hadley: Check out part 16 of my #minild58 compilation video series! #LDJAM @jackrugile @Norgg @SynchrexEng @ldjbUK @RaphaelStary

Apr 17 2015, 4:41pm

As a warmup before #LDJAM, I'm learning how to do a XML save system! #gamedev T.co

Apr 17 2015, 12:30pm

I want to do #gamedev but the exam period is destroying my free time. Shame on you, responsibilities... shame on you!!

Apr 14 2015, 10:10am

@KenneyWings Hey! First of all, thank you for your generosity! Could you do a logo for "Synchrex Games"? Thank you very much!

Mar 30 2015, 12:30pm

Good time to remember you can play my #LDJAM entry, "Pongvival", here! T.co #gamedev

Mar 29 2015, 4:52pm

I think I have a good idea for the #MeatlyJam :D May the Idea Fairy be with us! @themeatly #gamedev

Mar 27 2015, 12:05pm

RT @StewHogarth: My #gamedev process; 1) Get really excited about a project. 2) Spend every hour on it for about 2 weeks 3) Get bored, st…

Mar 26 2015, 8:21am

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