Synchrex is a independent group-oriented design and development of video games for computer, using Game Maker Language and Flash (under Flashpunk) as main development tools, with intentions of opening up to other languages in the future. Currently, Synchrex consists of two members: Yaru - Programmer, writer and designer, with occasional work in other fields as needed. Except all fields have to do with holding a pencil. Maenen - designer, writer and responsible for the graphic art, character design, level, concept arts … In addition, exceptional artist.

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Dimension of Cubes!

Dimension of Cubes!

Platformer

Created for Ludum Dare October Challenge 2012, based on creating and selling a game before the end of October. Platformer. Progress through levels by...

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Latest tweets from @synchrexeng

A wonderful night awaits me #gamedev #indiedev #help T.co

Feb 10 2017

So, after some days of struggling with AI, I'm seriously thinking about removing AI and just leaving everything in control of the player, >

Feb 8 2017

I thought writing AI was fun, but now it's a huge and ugly if-else ladder. Time to read about this stuff! #gamedev #indiedev

Feb 6 2017

First steps on generating some land! (tileset: Opengameart.org ) #gamedev #indiedev T.co

Feb 2 2017

Procedural generation is hard and I'm loving it and hating it at the same time. I'm very confused. Procedurally confused #indiedev #gamedev

Feb 2 2017

I'm making something! \ o / #indiedev #gamedev T.co

Jan 17 2017

Dear past me: I hate you and your wonderful error handling techniques. #gamedev #indiedev #kidsdontdothis T.co

Dec 20 2016

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Synchrex
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