Ubisoft Montréal
No members Developer & PublisherUbisoft Montreal is a Canadian video game developer located in Montreal, Quebec. Founded as a subsidiary of Ubisoft in 1997, initially developing low-profile...
The Shattered Worlds Development team is focused on a total conversion mod called Freelancer: Unity, based on Microsoft's Freelancer, for Cloud Imperium Games' Star Citizen. Our past work on the Shattered Worlds: War Torn mod for Freelancer was known for its very high standards of quality, balance and attention to detail. Those same principles have been carried over to the development of Freelancer: Unity and make the level of polish on the mod a number one consideration. The Freelancer universe is a big one and the Shattered Worlds Development team is hoping to have anyone interested in helping the Freelancer universe find new life in a brand new engine join us over on our main forum.
No games, mods, engines, software or hardware appear to be published or in development by Shattered Worlds Development. We suggest you add games, mods, engines and hardware you are developing here (or update existing games, mods, engines and hardware on the site which should be linked with this Developer & Publisher).
If this profile is not used to publish or develop games, mods, engines, software or hardware we recommend you contact us and we will move it to the groups section and this page will display a blog instead.
Ubisoft Montreal is a Canadian video game developer located in Montreal, Quebec. Founded as a subsidiary of Ubisoft in 1997, initially developing low-profile...
A developer and publisher of role playing games including The Greater Good.
A developer and publisher of first person shooter games including Will To Live Online.
Number None is the company formed by Jonathan Blow for the release of Braid.
A developer and publisher of adventure games including The Long Drive.
id Software is responsible for the Quake, Doom and Wolfenstein series of games. With flexible engines, id Software have a strong mod community