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Post tutorial RSS Strong HDR effect.

Strong good looking HDR effect in source engine based games.

Posted by on - Advanced Mapping/Technical

I was looking through fps banana and found this interesting tutorial:

First of all place an env_cubemap in your map. Next make an env_tonemap_controller. Double or right click it and choose properties. Name it tonemap_controller. You can name it anything you want. I advise you to place it next to your light_environment. You do have a light_enviroment, don't you? Now make a logic_auto. Go to the outputs tab. And add these lines (Make sure you use your tonemap controller name);

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Compile the map, check HDR (if you don't, you won't have HDR enabled in your map).

Right, now your in-game and you won't see the desired effect.
Open your console (the ~ key) and type this:
bind "o" "buildcubemaps; mat_hdr_enabled 0; buildcubemaps". Press the "o" key (after you've spawned).

That's it , now reload your map. Oh, and next time you compiled your map, you don't have to open the console, just hit o and you're done. It should look something like this, depending on your light_enviroment settings and your skybox. I do not recommend using this for large maps only for small eye candy ones:

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l00n_NooN - - 45 comments


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AmaroqDricaldari - - 1,331 comments

The picture is broken, like, entirely.

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Edvinas01 Author
Edvinas01 - - 21 comments

The tutorial is very old, but I'll edit it.

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