• Register
Post tutorial RSS every.thing.built: Easy management of buildings resources

We all are daunted by finding, managing and implementing resource files. How can a team of artist, designers and coders share in common without the stress?

Posted by on - Basic Level Design/Theory

We all are daunted by finding, managing and implementing resource files. How can a team of artist, designers and coders share in common without the stress?

AMBLE

Model, image, files, codex, texts, notes, sites, dbase, drives. Where is EVERT.THING? Here is a simple naming convention for sharing and finding all your BUILT ( buildings) resources even inside code. Brilliantly simple and practical for the growing Procedural Generation 2D/3D designer and coders too. It is also of use for both 2d/3d level designers of both games and animated cartoons.

BUILT.OUTER

Designers are starting to make things by the part so they can keep the environment looking fresh. This is becoming more important as large Game Environments such as cities and towns are random or procedure generated. EVERY.THING is a methodology for naming, storing, referencing and sharing that information. This module is designed for Buildings you/your team create out of parts specifically the Outer part of the building. (See: Image at bottom of page)

BUILT.USAGE

Lets presume a model of a house is built in 3d and then stored on a computer or server. Will you remember where it is? Might a copy of it be lost. Where is the backup? Who has the notes on it?

Filed: : built/homes/Villa_Novus_V0001.fbx;

Backup : built.homes.zip

Image Of : built.homes.Villa_Novus_001_A.jpg

Codex : model = Built_Model_Fetch("Homes", "Villa_Nova_V0001");

Getting the picture, the simplicity is endless of Every.Thing is endless: Copyright: MyOwn, WeOwn, YeOwn.

BUILT.OUTER.INFOS

This one page Info-graphic below is all you need to share with a team so everyone knows how to name and find a resource or its related information.

I will be expanding on Every.Thing in the near future. Best wishes to you and your team.

Etherflows

build outer infos title

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.