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Tag "Pine"  (0 - 30 of 37)
Pine February, March, April Recap – In the Endgame

Pine February, March, April Recap – In the Endgame

News

Here’s finally another (long overdue) update post! The whole team has been so hard at work to make every aspect of the game better, as we’re moving...

Pine is coming to Steam, Kartridge and Switch in August!

Pine is coming to Steam, Kartridge and Switch in August!

News

We are so excited and privileged to share with you finally that Pine is due to release in August later this year for PC and Nintendo Switch!

Pine January Recap - A Story of Humans

Pine January Recap - A Story of Humans

News

With the release year officially started for Pine, we can definitely feel the pressure building up, but also excitement to give the game to everyone...

November & December Recap - Into the Release Year

November & December Recap - Into the Release Year

News

Right at the end of the year, time for a short recap about some of the work we did in the last two months. We’ve been diving so deep into the island...

Pine - June & July Recap: Foundations of Albamare

Pine - June & July Recap: Foundations of Albamare

News

Time for a little summer recap! It’s been an incredibly hot summer here in the Netherlands, but we’ve been working harder than ever on Pine to fill...

Pine - May Recap: More to Do

Pine - May Recap: More to Do

News

We are eager to share some cool stuff we worked on last month, and to tell you all about where we’re headed.

Pine - April Recap: From Village to Village

Pine - April Recap: From Village to Village

News

Another monthly update! We have been more silent than ever this month, but only because we were working hard on so many things and didn’t find the time...

Pine - February Recap: A Tapestry of Growth

Pine - February Recap: A Tapestry of Growth

News

With a lot of cool Pine content waiting to be implemented, we’ve been spending just a bit more time on our intricate low-level simulation systems in...

Pine DevBlog #68 - Gobbles and Groups

Pine DevBlog #68 - Gobbles and Groups

News

A long blog, as we have a lot to say! Last week and this week had a bit of time snatched away because we were moving into a new office, but we've made...

Pine - December & January Recap: Simulating Roles

Pine - December & January Recap: Simulating Roles

News

A lot happens in two months! Not only did the year change, we made a lot of good progress in Pine. As usual, in 2018 we’ll keep you up to date with...

Pine Devblog #59 - Carriers and Compositions

Pine Devblog #59 - Carriers and Compositions

News

This week we finished the carrying Alpafant, as seen across Albamare and as prominently seen in parts of the story - the poor fella's looking good!

Pine - November Recap: Road to Alpha

Pine - November Recap: Road to Alpha

News

Another month, another update! We’re progressing well and have a very clear idea of the near future planning for Pine. Now almost starting on alpha...

Pine - October Recap: Exploration, diplomacy, combat

Pine - October Recap: Exploration, diplomacy, combat

News

More good progress this month! We showed a very early version of the demo at CHI Play Amsterdam, but we noticed it could really use some work in a few...

Pine Devblog #52 - Collections and Calls

Pine Devblog #52 - Collections and Calls

News

Last week we finished up the very first complete build of our demo - exciting times! We went to CHI Play in Amsterdam to show it. While we ran into some...

Pine - September Recap: A Morning on the Pollen Fields

Pine - September Recap: A Morning on the Pollen Fields

News

This month’s recap is a bit later than usual, but only because we’re chugging along on the demo for the Falconer tier Kickstarter backers - and for...

Pine Devblog #50 - Trades and Transports

Pine Devblog #50 - Trades and Transports

News

The 50th devblog already! And almost as if we knew, it coincidentally is quite a big one as we approach the first stable build of our demo. Let's go!

Pine - July & August Recap: A Slice of Pine

Pine - July & August Recap: A Slice of Pine

News

Summer flew by! Part of the team took a small break during August, so we thought we’d combine the monthly recap into one larger one for the summer months...

Pine DevBlog #42 - Overlays and Overviews

Pine DevBlog #42 - Overlays and Overviews

News

Progress is still going steady, as the 42nd consecutive weekly blog hits the web!

Pine - June Recap: Comprehensive Groundwork

Pine - June Recap: Comprehensive Groundwork

News

Things are going according to plan! We’re heading into a rough few months in order to get the most out of our early development towards the first vertical...

Pine DevBlog #35 - Smooth-LODs and Storyboards

Pine DevBlog #35 - Smooth-LODs and Storyboards

News

Lots of technological advancements this week! Important work was done on a large part of the island - caves (and therefore subterrains).

Pine - May Recap: Journey across Albamare

Pine - May Recap: Journey across Albamare

News

After reaching more than a whopping 121k for Pine, we felt more energized than ever to continue to develop the game and let all ideas come to full fruition...

Pine DevBlog #34 - Sliding and Subterrains

Pine DevBlog #34 - Sliding and Subterrains

News

This week we show off yet another traversal animation for Hue, some new VFX and some brand new concepts for one of Albamare's Vaults.

Pine DevBlog #32 - Leaps and LODs

Pine DevBlog #32 - Leaps and LODs

News

We show off new animations, concept art and some important technological advancements in this week's development blog!

Pine DevBlog #30 - Whiteboxing and Wafting

Pine DevBlog #30 - Whiteboxing and Wafting

News

This week we continued with the island's full spatial design, taking it from paper to the first digital steps.

Pine DevBlog #27 - Dusting and Discords

Pine DevBlog #27 - Dusting and Discords

News

Our Kickstarter campaign concluded this week with a number that still blows our minds: €121,480!!! It goes without saying that we're extremely humbled...

Genetics, Organisms and State Machines in Pine

Genetics, Organisms and State Machines in Pine

News

We take a closer look at the structure of organisms in Pine, as they grow through genetics, have systemic foundations and are moved by intricate state...

Pine DevBlog #24 - Languages and Litter-huts

Pine DevBlog #24 - Languages and Litter-huts

News

Another week on Kickstarter! Hitting near 57k, we're still on schedule, given that we can get a nice end boost within the campaign.

Pine DevBlog #23 - Cleanups and Cariblin-updates

Pine DevBlog #23 - Cleanups and Cariblin-updates

News

After weeks of preparation, this week we finally got around to cleaning up some things we had been working on.

Pine is on Kickstarter - already past 20k in the first 24 hours!

Pine is on Kickstarter - already past 20k in the first 24 hours!

News

After 7 months of preparation, we finally went live with our Kickstarter campaign for Pine - an action adventure game that adapts to you!

Pine DevBlog #19 - Thistles and Tailswipes

Pine DevBlog #19 - Thistles and Tailswipes

News

This week we've worked on the backbones of a few important core features, such as a proper ally system, a genome forcing system and some more lighting...

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