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Tag "Cheramor"
Time of day (v2)

Time of day (v2)

News

Deeper revision of the daily cycle. The phases of the moon, the lunar calendar, the realization of illusions as in real life and a little sounds and GUI.

Time of day

Time of day

News

The project is in the genre of survival, and the first thing that should work exactly is the daily time.

«Point» - test run #1

«Point» - test run #1

News

Grass, bush line, natural springs and a lot of little things. The "Point" location comes to its logical conclusion.

Point (Test flight No. 1)

Point (Test flight No. 1)

News

Old assettes in a new way - it came out! As before, the game mechanic decided to make a good old "Point" map for the harvest mode for testing.

Dressing system No. 1

Dressing system No. 1

News

At the testing stage, it was decided to introduce a static geometry of clothing that is activated on the character. Alpha masks are applied to the materials...

Character Test #1

Character Test #1

News

Long and persistent efforts to make the first character were partially crowned with success.

Starting project recovery

Starting project recovery

News

Hello everyone, ladies and gentlemen! It's time to continue restoring the project. We reviewed the project and learned a lot during this period of calm.

Restoration of the map "Point"

Restoration of the map "Point"

News

The next thing I decided to restore was the first test location. You saw it earlier in the first videos about system tests. Systems will also be tested...

Zeroing the project

Zeroing the project

News

I have a couple of news about the development of the project; one is good, the other is bad.

Staro-Rybinsk | History (secret document 1980)

Staro-Rybinsk | History (secret document 1980)

Feature

In 1726 the fishing village «Shchukino» received the status of a city and the name «Staro-Rybinsk». One of the main suppliers of fish to the Russian...

«Dead District» - series of updates

«Dead District» - series of updates

News

Please welcome! The first series of updates in history, and the biggest in Project: "Anger"! For six months, we worked with the development team on the...

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