Improvements to how difficulty scales in larger galaxies
Lots of bug fixes and a focus on tightening the orbital game
Added a chance that another faction may also be attacking a system causing a FFA to occur
Each Commander can now be identified by colour so you can sort the wheat from the chaff. Also, Synchronous is green now.
More Commanders and more personality applied to enemy Commanders. Sub-commanders have also been nerfed.
Some additional changes around orbital and small tweaks to improve play
Entirely replaces the vanilla difficulty levels and updated for PA changes
Huge changes to how the AI plays on multi-planet systems when it takes control of a planet, along with a massive cleanup of all sorts of bugs.
AI and translation updates, along with some UI and unit fixes
Rebalance of the Locust and comeback mechanics for the air layer
Ensured Uber Free For All works as it should again.
Major changes to structure placement and air handling, along with a new personality and the restoration of Aggressive to its old self. This is probably...
Massive overhaul of the difficulty levels to orientate them around additional commanders
Fixing some issues following changes to the AI's brain in recent patches
Change in approach to the Drifter to encourage greater usage
A number of small adjustments for meta and Legion Expansion changes
Numerous balance adjustments including big fixes for the Firebird and Loki. Note that AI Commander model selection is broken in this release and we're...
Introduction of Absurd Galactic War alongside tweaks to ensure everything is running smoothly with the latest AI updates
Pushed out quickly to fix an issue with how Uber was air scouting with its fighters
A number of Uber improvements and a change in how Uber Aggressive plays
A large focus has been given to squashing the bugs in Queller and improving its asteroid behaviour
Further updates for meta changes following the latest patch
An update for the meta changes in the latest patches
Balance changes for the latest PA patch and an identified flaw in an anti-orbital unit
Fixes and improvements to minesweeper builds with inclusion in naval as well.
Some lessons learned from the recent 1v1 tournament
Adjustments to T2 bots to compensate for base game Leveler cost increase and an overhaul of the Grenadier change based on the latest data.
Added support for the Polish language and that's literally it.
Updated translations and a focus on Uber Naval again
An update for translations, including additional language support
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