More FFAs at lower levels and support for 4-way FFAs for increased epicness
Shared armies are becoming more of a thing, with tweaks to bosses and FFAs
Takes advantage of new AI features in the latest PA release
We have a new unit to play with called the Horsefly
Support for the Horsefly, some balance changes and the addition of target priorities to match MLA changes
Improving the quality of strategic intelligence on the galaxy map
Support for the Stryker along with some other fiddling
Updated for compatibility with the latest PA build and balance changes
Show Sub Commander personality and tweak Platinum difficulty
A focus on improving bosses, high ecoboost enemies, and adding support for landing policies and shared armies
Improvements to Uber's responses to mines and naval
Bringing the mod up-to-date with the latest base game changes
All Uber personalities have moved to a new approach to platoons and orbital issues have been fixed
It's a language update, just a Turkish language update
Uber Neural has taken the place of Uber Aggressive
Uber Neural has been returned to Queller to match the vanilla AI's approach
Improvements to how difficulty scales in larger galaxies
Lots of bug fixes and a focus on tightening the orbital game
Added a chance that another faction may also be attacking a system causing a FFA to occur
Each Commander can now be identified by colour so you can sort the wheat from the chaff. Also, Synchronous is green now.
More Commanders and more personality applied to enemy Commanders. Sub-commanders have also been nerfed.
Some additional changes around orbital and small tweaks to improve play
Entirely replaces the vanilla difficulty levels and updated for PA changes
Huge changes to how the AI plays on multi-planet systems when it takes control of a planet, along with a massive cleanup of all sorts of bugs.
AI and translation updates, along with some UI and unit fixes
Rebalance of the Locust and comeback mechanics for the air layer
Ensured Uber Free For All works as it should again.
Major changes to structure placement and air handling, along with a new personality and the restoration of Aggressive to its old self. This is probably...
Massive overhaul of the difficulty levels to orientate them around additional commanders
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