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Tag "Meaningful Choices"
Second Age of EverWound

Second Age of EverWound

Game

Second Age of EverWound is a 2D exploration game where you navigate both wilderness and city by way of parallax and other visual information on your hunt...

Dev Diary: Combat Reanimation

Dev Diary: Combat Reanimation

News

Coming from the Latin word for soul, anima, to animate is literally bringing something to life. In this blog post, we are discussing how to revive our...

Dev Diary: The Inquisition is always listening

Dev Diary: The Inquisition is always listening

News

We released the one hour demo for free on different platforms, reaching many players that gave us interesting feedbacks

Dev Blog: If you're here, give me a sign

Dev Blog: If you're here, give me a sign

News

The Inquisition reports have been missing for a long time, but fear not: our faith in the project is still as strong as before!

Dev Diary: Difficulty

Dev Diary: Difficulty

News

In order to cater to the needs of different players, Sine Requie Snake Eyes features four different difficulty levels, each coming with added horror and...

Dev Diary: Choose your own impending Doom

Dev Diary: Choose your own impending Doom

News

Greetings, Inquisitors! This Devblog will give you some insight into Sine Requie Snake Eyes' different game modes: indeed, the game allows you to face...

Dev Diary: Smoke and Mirrors

Dev Diary: Smoke and Mirrors

News

Greetings, Inquisitors! At the end of our past dev-blog, we were left with the question: "Are videogames doomed to linear and unchanging stories?" Today...

Dev Diary: Graphs, Trees and Ineluctable Fate

Dev Diary: Graphs, Trees and Ineluctable Fate

News

We return with our dev-blog series on managing choices and consequences within Sine Requie Snake Eyes' story. This time, let's talk about the structure...

Dev Diary: Map Genesis

Dev Diary: Map Genesis

News

Good day to you, Inquisitors! This week our Dev-blog will not tackle the second part of our "Choices and Consequences" post, but rather engage in a little...

Dev Diary: Choices and Consequences

Dev Diary: Choices and Consequences

News

Greetings, Inquisitors! In our past dev-blog we introduced a new subject: the way we handled consequences stemming from player choices within Sine Requie...

Dev Blog: Magic Realism

Dev Blog: Magic Realism

News

Greetings Inquisitors, this will be the first in a series of Dev-Blogs aimed at discussing how we managed the choices-and-consequences aspect within "Sine...

Cat's Menace

Cat's Menace

Game

The dark story from the life of cats and people. Powered by Godot Engine.

Shortest Trip to Earth (Mac demo)

Shortest Trip to Earth (Mac demo)

Download

Shortest Trip to Earth build for Mac OS (not savegame compatible with previous versions) no installation necessary, just download.

PRologue

PRologue

Game

Visual novel about a young man who's forced to acknowledge his parents' murderer, ultimately facing him in order to save his friends.

Omega Pattern - Visual Novel

Omega Pattern - Visual Novel

News

Omega Pattern is a Visual Novel which offers a variable multiple-choice decision system. This means that both the number of decision points and the number...

OMEGA PATTERN (VISUAL NOVEL)

OMEGA PATTERN (VISUAL NOVEL)

Game

Omega Pattern is a Visual Novel which offers a variable multiple-choice decision system. This means that both the number of decision points and the number...

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